Spawn Area Problem And Suggestion

rainer128rainer128 United states Join Date: 2015-11-08 Member: 209096Members
edited November 2015 in Ideas and Suggestions
So here I am searching about what's going to be possibly done if anything on the big deep black area, I'm sure everyone knows of that huge black void down there. Anyhow to the point, I found a discussion and felt the need to point it out here myself. I see the same problem here is a copy and paste of the 2 post's that made sense to me. I am the one replying to them so ignore that, but I think it is worth attempting. The hope of a dev seeing that discussion or this one is wholly worth it.


Aseta-DutchessOfGrief-Pip has Subnautica 20 minutes ago
Originally posted by shponglefan:
I have another complaint about the bloody Reapers, there should be a limit on the number of spawn-ins (i.e. 1). I just had three or four of them swarming me as I was trying to explore along the trenches near the Aurora.

At this point they are becoming more irritating than scary.
I 2nd this Post when they become like this were you see ton of them every time it kills the scare factor it's better when there's just one or two because with two well you gotta worry about i know were this one is but were is the other one that's out of my sight 1 is that fear of when will i first see him 3+ is like let me cheat past you because your annoying me and i seen you all because there's so many of you. not to mention you spawn so close to the general area i have made 4 games in a row and what do i see a reaper 80meters towards ship which is not far at all 3rd make i had one spawn even closer i went to go grab a blueprint thingy which was like 10m from my capsule and got destroyed by a duo reaper spawn :(
~Aseta-DutchessOfGrief-Pip

#7

Aseta-DutchessOfGrief-Pip has Subnautica 15 minutes ago
Originally posted by LeagusDaemon:
I do agree that it's a bit weird for Reaper Leviathans to spawn at such a low depth, but I honestly don't like the idea of just changing their spawn location.

Personally, I'd believe it would be much more productive if, instead of just changing their spawn points, the Reapers still spawned near the Aurora but the biomes around the Aurora themselves were reworked to be at a greater depth. What I feel is the most interesting about the Reapers isn't just their sheer strength, it's also the fact that you've practically got to thread on -their- territory to reach the Aurora and its generators. If the location where Reapers spawn change, that whole feeling of fear will likely be reduced to void (unless the devs put an even more fearsome creature in its place, but that wouldn't really fix the problem of large creatures at a low depth xD)

Also, increasing the depth of that region as a whole would probably lower the amount of new players going over there unprepared. From what I've seen thus far, most of the new players completely avoid deep regions until they've got a vehicle or some form of defensive measure.

That's just my personal opinion, though.
and this i agree with in every way i like the way you think. its not move the reapers but change the environment but the one flaw here is if they do that it takes so much more time rather than swap the spawns a bit i think they just need to give them a little over ride about chasing the player to far into shallows and possibly make something that would repel them from the capsule 50m-100m in all directions that would make a lot happy and not even have to change anything (the capsule repel idea ^^) i'd like to see a reply from you LeagusDaemon on what you think of something like a capsule repel for big creatures ~Aseta-DutchessOfGrief-Pip
So well here is to hoping this gets noticed because they do ruin a tad bit of the game with there placement i don't consider mine or the other two poster's views as majorly important but i wanted to try and maybe i did something good for them to if there post's are noted thank you subnautica dev team for so much with including your fans into the making of your game this is how it should be and i respect you guys a lot for the way you operate.

Comments

  • The_SharkThe_Shark USA Join Date: 2015-08-24 Member: 207433Members
    Oh good god, the run-ons... the grammar...

    That aside though, I agree. The Reapers, while I have to admit they're my second-favorite creatures currently in the game (Second to stalkers), are a bit odd, as realism goes. What we have here is an eel, three and a half times the size of a blue whale, living in water less than fifty meters deep. That literally means that the depth is less than half their own body length.

    And that just makes no sense.

    Maybe relocate the Reapers to somewhere deeper, and put in something else, as the person suggested.
    rainer128 wrote: »
    unless the devs put an even more fearsome creature in its place, but that wouldn't really fix the problem of large creatures at a low depth xD
    And you could avoid that problem just by not having it be big. I mean, something doesn't need to be as big as a house to be intimidating (bone shark), scary (sand shark), or just downright dangerous (bleeder).
  • LordDerpLordDerp Netherlands Join Date: 2015-09-10 Member: 207871Members
    edited November 2015
    rainer128 wrote: »
    So here i am searching about whats going to be possibly done if anything on the big deep black area im sure everyone knows of that huge black void down there anyhow to the point i found a discussion and felt the need to point it out here myself as i see the same problem here is a copy and paste of the 2 post's that made sense to me i am the one replying to them so ignore that but i think its worth attempting the hope of a dev seeing that discussion or this one.

    punctuation man, please add some full stops and commas in there, it's a bitch to read
  • rainer128rainer128 United states Join Date: 2015-11-08 Member: 209096Members
    edited November 2015
    LordDerp wrote: »
    rainer128 wrote: »
    So here i am searching about whats going to be possibly done if anything on the big deep black area im sure everyone knows of that huge black void down there anyhow to the point i found a discussion and felt the need to point it out here myself as i see the same problem here is a copy and paste of the 2 post's that made sense to me i am the one replying to them so ignore that but i think its worth attempting the hope of a dev seeing that discussion or this one.

    punctuation man, please add some full stops and commas in there, it's a bitch to read

    I will keep this in mind, But this is not part of what this post was intended to do. It is intended to help the developers, see the plight of spawning into new worlds with a reaper in your face. In shallow waters of all places, I should not be seeing this massive creature in this particular area.... It just feels wrong.
  • rainer128rainer128 United states Join Date: 2015-11-08 Member: 209096Members
    The_Shark wrote: »
    Oh good god, the run-ons... the grammar...

    That aside though, I agree. The Reapers, while I have to admit they're my second-favorite creatures currently in the game (Second to stalkers), are a bit odd, as realism goes. What we have here is an eel, three and a half times the size of a blue whale, living in water less than fifty meters deep. That literally means that the depth is less than half their own body length.

    And that just makes no sense.

    Maybe relocate the Reapers to somewhere deeper, and put in something else, as the person suggested.
    rainer128 wrote: »
    unless the devs put an even more fearsome creature in its place, but that wouldn't really fix the problem of large creatures at a low depth xD
    And you could avoid that problem just by not having it be big. I mean, something doesn't need to be as big as a house to be intimidating (bone shark), scary (sand shark), or just downright dangerous (bleeder).



    Originally posted by LeagusDaemon:
    (unless the devs put an even more fearsome creature in its place, but that wouldn't really fix the problem of large creatures at a low depth xD)

    Big Creatures don't need to be such low depth this is why, an implementation of something that repels them from overly shallow area's. instant fix right there. And it makes everyone happy, those who want the big creatures and those who complain, about them in such ridiculous area's. No removing of them, they just avoid shallows in the coding or something of that sort.
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