From a player to the Dev's. (about Feature vote : Tons of items like Binding of Isaac)

Chris1217Chris1217 Meyrin (Geneva) Join Date: 2015-10-14 Member: 208476Members
First of all. Thank you for your work.

So... I was on trello and i saw this particular vote.
This is my opinion: I love crafting in video game, i realy do, i love personalised my weapons, my vehicles, my home and made them my own. i love building huge base with a lot of different room, bedroom, laboratory, common room, living room etc... There is no point building a huge empty base. i love upgrade my weapons, made them more powerfull, i love upgrade my vehicles and made them faster and more resistent, more usefull, so go ahead, make me craft mechanical arm for (one of) my seamoth(s), make me craft power upgrade for my stasy rifle, make me craft bed's, table's, chair's and desk's for the hypothetical colon's.
If one of the purpose of the game is to make this planet livable, please give me the tools to do it.

Crafting give lifetime to a game, it give replay and exploration interest.
This is my point of wiew and i only speak for my selfe, but i'm pretty sure i'm not the only one thinking that way.

Again, thank you for all your work, your game is already amasing and really cool.

Comments

  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    Crafting is fine as long as it:
    a) Doesn't require endless trips to a wiki to figure out (both how to build and use them), and
    b) Adds useful/interesting abilities to the game (not a bunch of useless junk like so many crafting games do)

    So far, I think SN has done a good job of doing this, given that late game stuff (e.g. from the lava zone), has yet to be built.
  • TGals23TGals23 New York Join Date: 2015-11-02 Member: 208918Members
    I think the crafting system has been implemented very well, i agree with some things to fill my empty base with. I think the farming and larger aquariums will largely help with this however i think building itself needs a little more flexibility. I've been playing around with a lot of ways to design a base and structurally there isn't that much you can do creatively. The crafting system is seemingly set but how bout a few more rooms, maybe a room to dock my cyclops? A defense system for your base (you continue to add more hostile mobs but not a way to deal with them better)? or even a basic wall system of building as well off of foundations. The simple fact that i can't center anything on a foundation drives my OCD insane. Simply allowing me to better my base would honestly further the creative nature that I think this game implements so well. My current problem is that I am bored.

    All in all they have done great work on the game. We can't possibly expect updates faster than we are getting them. Also for those with weaker computer's the need for performance updates is without a doubt necessary however for those of us with well build computers please add as much new content as possible for us to experiment with.
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