Hmm? I can assign textures by selecting a face, and alt+clicking on another face just fine. Is that what you're talking about?
I knew it was not aligning properly when we have different angles (not planar). But it worked in delivering a close 'guess' that was ok or didn't need to do it manually.
But here I'm sure it's worse.
It was never perfect but acceptable.
For this one the result was better in the previous version.
Up to some case where nothing is right.
Group 1 is acceptable but 2 and 3 are totally broken.
Hmm? I can assign textures by selecting a face, and alt+clicking on another face just fine. Is that what you're talking about?
I knew it was not aligning properly when we have different angles (not planar). But it worked in delivering a close 'guess' that was ok or didn't need to do it manually.
But here I'm sure it's worse.
It was never perfect but acceptable.
For this one the result was better in the previous version.
Up to some case where nothing is right.
Group 1 is acceptable but 2 and 3 are totally broken.
I'm confused. What is it you think is supposed to be happening? It sounds like you're wanting it to sort of wrap the texture around onto the adjacent faces. When you alt+click from one face to the next, it copies the mapping settings from one face to the other. It does absolutely nothing to attempt texture continuity. Try it. You'll notice the "shift x/y" values don't change at all, but they would need to if there was any sort of matching happening.
I HAVE considered adding this functionality however...
Soul_RiderMod BeanJoin Date: 2004-06-19Member: 29388Members, Constellation, Squad Five Blue
LoL, yeah, I eventually figured that out, but was just pointing out that when I was mapping, which I haven't done now for 4 years in spark, the texture issues were the same, it's not got any worse, or better, lol.
Comments
Hmm? I can assign textures by selecting a face, and alt+clicking on another face just fine. Is that what you're talking about?
I knew it was not aligning properly when we have different angles (not planar). But it worked in delivering a close 'guess' that was ok or didn't need to do it manually.
But here I'm sure it's worse.
For this one the result was better in the previous version.
Up to some case where nothing is right.
Group 1 is acceptable but 2 and 3 are totally broken.
I'm confused. What is it you think is supposed to be happening? It sounds like you're wanting it to sort of wrap the texture around onto the adjacent faces. When you alt+click from one face to the next, it copies the mapping settings from one face to the other. It does absolutely nothing to attempt texture continuity. Try it. You'll notice the "shift x/y" values don't change at all, but they would need to if there was any sort of matching happening.
I HAVE considered adding this functionality however...
It's even worse when you do it with the model at an odd height, textures always seemed to align to the world instead of the object they were on, lol.
If you want to move something without the textures sliding off, use texture lock.