Just some ideas and concerns

ElementalghostElementalghost Midland MI Join Date: 2015-10-26 Member: 208771Members
Hello devs! first off i just want to say that you guys are creating an amazing game and i cant wait to see what the future holds for it. But with that said, i have a few questions and concerns that i would like to address.

I have read that you guys aren't going the route of anything lethal in the game, and i think its refreshing. However, i feel like there are only so many non lethal weapons that can be implemented without it feeling repetitive. I am aware that it can be the same way for lethal ones, but how are you going to address the monotony of the weapons? A lot of other games choose to go the route of weapon attachment systems, so do you have anything similar planned?


I haven't officially looked into this at all, so you may have already addressed this somewhere else. But from what i have seen, it does not appear that you have plans for any more subs past the cyclops? I hope this is not the case, as i feel that the submarines are such an integral part of the gameplay experience. I love the cyclops, but it is very narrow. I would love to see a bigger sub the is basically a moving base platform the you can have windows on all sides. Or maybe a "sub" that only floats but has docks for the cyclops and other submersibles.



I am on the fence about this next one. I would love to see a renewable energy souce for all the subs. On the one hand, it would actually make your larger subs feel like actual bases of operation, but on the other, i can see how it could ruin the feel of it being a "survival" game. I think that this could be best implemented as a sort of "endgame" mechanic. it would be the hardest thing to get for all the subs, but it would feel great to achieve it and actually feel a sense of safety like when you make it back to your actual base. If all else fails and non of that is anything you had in mind, it would at least be great to greatly improve the longevity of the power cells. I know that you can get the upgrade from the aurora, but the cells still drain crazy fast. It wouldnt be such a problem if they were easier to make. Just one mans opinion :) .



Lastly, these are just a few bugs i have run into, its very possible that you have fixed these since the last time i played. But just in case ill leave them here

- Undocking seamoth from cyclops causes collision+damage

- If you die after retrieving the power cell upgrade but before making it back to your cyclops, it disappears forever? not sure if this is a bug.

- Sometimes the life raft (first base) will either start slowly moving into the irradiated area around the aurora, or it will tip and stay tipped. Couldn't free it up even after hitting it with both subs.

That's all i have for now, keep up the great work guys!
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