I want a larger radius around me, which finished loading and no longer changes.

DchicoteDchicote Germany Join Date: 2015-05-26 Member: 204901Members
edited October 2015 in Ideas and Suggestions
I think, the load time of the area around my "Buddy" is a little sluggish, especially when I am a little faster on my way (with the seamoth).
I see "incomplete" ground in the far distance and it completed, when I come nearer. That really bothers me.
I wish, they load the area in that way, that, what I see is complete ready.
Jonas told me the software loads up to around 160 meters to the diver. And the data is loaded like a sphere around the diver. Also the data under the floor, that is not visible data.
For me: I want a larger radius around me, who has finished loading and no longer changes.
Do you have the same impression?

Comments

  • DinkelsenDinkelsen Graz Join Date: 2015-10-05 Member: 208309Members
    I agree completely.

    The LODing is a little too overzealos on the D side of things - meaning the level of detail deterioriates at a rather huge rate per level. The top detail level is so different from the next level with less detail that it really stants out. The third LOD level more or less has no visible detail anymore, I had whole reefs suddenly materialize before my eyes when the LOD mechanic finally triggered. Additionally the meshes do not align, so there is a visible gap between the LOD areas, which is not only not appealing but even misleading sometimes. (e.g. in caves with little oxygen/power left...)

    But I am sure someone at Unknown Worlds will at some time sit down and fix these issues before the game is considered finished. You hear me, don't let me down. :-)
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