Should the ocean become darker at night and with greater depth (e.g. 300+)?
Tysohal
Germany Join Date: 2015-09-08 Member: 207819Members
When I watched a documentary about glowing fish, it was said that at ca. 250 meters the ocean gets real dark because just around 1% sunlight gets through. After this depth most of the fish (ca. 90%) developed some kind of bioluminescence which is either used to catch prey, divert predators or make larger predators notice the predators that are eating you.
I generally think that most games do not do the night justice because they have some kind of base lighting. Furthermore Subnautica could implement meaning to the darkness via the ecosystem (so that it is not just scaling down the gamma).
Ideas:
- make nights darker so that predators won't be easy to spot coming for you - this could be made less extreme by adding more glowing lifeforms
- make caves and deeper ocean darker for more realism
- using artificial light sources in otherwise dark biomes should attract the attention of the locals (like it already does with bonesharks) or drive them away since you could be a predator in their eyes
- put in a helmet with a flashlight - it would make total sense to have a light source which allows the use of tools at night or in caves
I generally think that most games do not do the night justice because they have some kind of base lighting. Furthermore Subnautica could implement meaning to the darkness via the ecosystem (so that it is not just scaling down the gamma).
Ideas:
- make nights darker so that predators won't be easy to spot coming for you - this could be made less extreme by adding more glowing lifeforms
- make caves and deeper ocean darker for more realism
- using artificial light sources in otherwise dark biomes should attract the attention of the locals (like it already does with bonesharks) or drive them away since you could be a predator in their eyes
- put in a helmet with a flashlight - it would make total sense to have a light source which allows the use of tools at night or in caves
Comments
Also, why would caves be darker? They are already effectively pitch black, except for bio-lumanescence/flashlights/etc.
P.S. Nights are only ~1/4 of the full-day period (as if it was summer near the arctic circle) -- so having darker nights would have less of an effect than a "regular" night.
http://oceanservice.noaa.gov/facts/light_travel.html
There are two shaders, one super hardcore dark and a light version, see how it feels at greater depths !
But no luring big fish to the player for me please ... at least as long as the general aggro behaviour isn't changed in any way.
Nicely done! I will check them out.
Oh yes. Since Biter-Fish is out there the aggressiveness got really annoying. Them being hard to spot and pursue over great length is so frustrating.
I wish for upcoming updates to bring more peaceful fish. As it is now nearly every fish aside the smallest ones are out to kill. That seems rather unlikely for a healthy ecosystem.