More screens from ns_penumbra
Yamazaki
Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
Here's two pictures from the refueling bay. This area will become the basis for an alien hive, but I will need to make some custom infested textures to go with it. So for the time being it looks clean and functional.
The aliens spawn on the bottom floor, and the catwalk leads to some side areas that spill out onto the hallway outside. The hive will likely be hanging from the pipes underneath the catwalk. The airlock on the bottom level will not open, it's merely there to explain how the ship would get refueled. The fuel tanks also cannot be destroyed, they're too strong and cannot be penetrated by small arms fire or alien claws.
The room is more or less complete. It only needs some metal cables to hang the catwalk from, and some infested textures. The refueling arm will get a spark particle system to indicate it is not functioning... some alien probably chewed on its wires.
The aliens spawn on the bottom floor, and the catwalk leads to some side areas that spill out onto the hallway outside. The hive will likely be hanging from the pipes underneath the catwalk. The airlock on the bottom level will not open, it's merely there to explain how the ship would get refueled. The fuel tanks also cannot be destroyed, they're too strong and cannot be penetrated by small arms fire or alien claws.
The room is more or less complete. It only needs some metal cables to hang the catwalk from, and some infested textures. The refueling arm will get a spark particle system to indicate it is not functioning... some alien probably chewed on its wires.
Comments
im in envy
Any more pictures? <!--emo&;)--><img src="http://66.78.33.98/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
BTW are they custom textures you've made?
Lighting and arcitecture are up to your usual high standard. Please, please, give the stripes a rest.
Yes, but what I meant was something along the lines of how does the fuel get in or out. If the tanks are only connected to each other, then you can't use the fuel. And it certainly doesn't look like there would be an easy was to access or transfer fuel without spills, unless there's something there that I can't see.
--Scythe--
<a href="mailto:the_only_scythe@yahoo.co.uk">the_only_scythe@yahoo.co.uk</a>
[Edit] 200th post! I have been promoted from "Foul Beast" to "Minion". [/Edit]
Maybe you can pipe all the fuel tanks up to the refuelling arm, that would give it a bit more of a realistic feel.
Also you could add a few runs of pipe below the catwalks, just for detail.
Some lights with other colours would increase the great look.
Some of the hazard stripes will be obscured when I switch over to the infested textures, but I think their usage is fine. After all, I've only placed them on hazardous objects to add a little definition that catches the eye.
The light is simple, but I think it looks better this way. The upper catwalks are a bit eerie as a result with the dim lighting. The lights will also illuminate the hive model nicely, turning it into a centerpiece.
If you want dramatic lighting you'll have to wait for tonight when I post more pics of other areas <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
You did some levels for "TheOpera" didn´t you?
Get rid f that strip-tex. I remember your last pics. It was all over the place. Don´t overuse it.
I hope this map makes it into the first beta. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->