In search of vaccines and xenoforming
zetachron
Germany Join Date: 2014-11-14 Member: 199655Members
Wouldn't it be good to drop the cliche of every alien planet to have terraformed conditions, like breathable air at exact earth conditions, without any microorganisms to make you ill. Where you can just land and ...
Maybe the air of Subnautica is breathable without an airfilter. But wouldn't it be good to have to search for vaccines against the microorganisms that inhabit Subnautica?
Instead of a useless search against dehydration with desalination tech making it silly, there could be a biocontamination bar that has to be managed, replacing vaccine with water bottles.
The player breathing and getting in contact with water constantly infects him with Subnautica microorganisms. To counteract he has a first standart vaccine to lower the level of infection. Like penicilin on earth it will keep him alive for the first months. This Aurora vaccine will need some resources to get fabricated.
When the player picks up plants, eats fish or gets bitten by fish, there is a chance of infection level rising or getting a special illness. The player then has to research his infection in the biolab. He has to analyse the components of the illness in his blood, catch and analyse the organism that has infected him. Then research will create a possible new vaccine which needs new resources to search on the planet. The Bleeder could be very effective:
However you play this game, this could be a game to play and enforce planet exploration for the purpose of survival:
In order to survive you have keep searching valuable planet resources that are later needed for vaccines. You might also need to farm hundreds of plants to produce a rare resource for a vaccine that is normally only found in sparse concentrations in almost unreachable depths.
In the end the vaccines will be replaced by a xenoforming program that manipulates the players dna and adapting his body to fit into Subnautica.
Maybe the air of Subnautica is breathable without an airfilter. But wouldn't it be good to have to search for vaccines against the microorganisms that inhabit Subnautica?
Instead of a useless search against dehydration with desalination tech making it silly, there could be a biocontamination bar that has to be managed, replacing vaccine with water bottles.
The player breathing and getting in contact with water constantly infects him with Subnautica microorganisms. To counteract he has a first standart vaccine to lower the level of infection. Like penicilin on earth it will keep him alive for the first months. This Aurora vaccine will need some resources to get fabricated.
When the player picks up plants, eats fish or gets bitten by fish, there is a chance of infection level rising or getting a special illness. The player then has to research his infection in the biolab. He has to analyse the components of the illness in his blood, catch and analyse the organism that has infected him. Then research will create a possible new vaccine which needs new resources to search on the planet. The Bleeder could be very effective:
However you play this game, this could be a game to play and enforce planet exploration for the purpose of survival:
In order to survive you have keep searching valuable planet resources that are later needed for vaccines. You might also need to farm hundreds of plants to produce a rare resource for a vaccine that is normally only found in sparse concentrations in almost unreachable depths.
In the end the vaccines will be replaced by a xenoforming program that manipulates the players dna and adapting his body to fit into Subnautica.
Comments
i like the idea but it would be something that would really bother some people.
No thanks.