Force low res textures

1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
I do not know if anyone else gets this, but for me right after loading into a match it takes some time for the textures to fully load. Until they do they're all very low definition and this makes my game run considerably faster. I was wondering if there is a way to prevent the game game from loading the actual textures and force it to keep using these low definition pre-load textures. Maybe some kind of console or command line arguments or perhaps some alt-tab trick or somesuch.

Comments

  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    Just out of interest, what is you config and how much FPS difference are we talking about? Not that i think its likely this will become an option, but i'm still interested.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    edited September 2015
    I have not tested this myself, but I remember someone saying it proved to have no performance difference. I think it was @Kouji_San. Then again I could be wrong because I am relying on memories I am not even sure of.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2015
    Nordic wrote: »
    I have not tested this myself, but I remember someone saying it proved to have to performance difference. I think it was @Kouji_San. Then again I could be wrong because I am relying on memories I am not even sure of.

    That was way back during early Beta days I believe, on my Intel C2D E6420 @ 3.2Ghz, 2Gb DDR2, Ati HD4850 512Mb on WinXp. I basically downrezzed all textures to 4x4 (256x256) - 32x32 (2048x2048) using a photoshop script. I gained about 3FPS overall when I had about 15-20FPS on average, load times improved more so, but also not something to write home about back then... It did help a lot with the extreme stutting back then when going from area to area, I think texture streaming wasn't implemented back then either...

    I do believe someone else also released a NS2Pixels mod or something... Can't remember who that was though :)


    My modded textures looked like this
    9861428116_4665aae557_o.png



    A mod like this will definitely fail consistency checks though
  • soccerguy243soccerguy243 Join Date: 2012-12-22 Member: 175920Members, WC 2013 - Supporter
    I've experienced this exact same problem. I have to run around a lot before all the textures are loaded. All the textures are colored but smooth like that modded textures.

    I can't remember if there was any performance difference though.I'll check if it still does this on the latest builds when I am back from deployment.
  • StardogStardog Join Date: 2004-10-25 Member: 32448Members
    This + low poly player models would be good. Most meshes could be halved without any visible loss.
  • RadimaXRadimaX Join Date: 2013-02-05 Member: 182840Members
    @Kouji_San what script did he use i would like to downsample atleast some of the normals and specs that are 2048x2048 pixels
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    RadimaX wrote: »
    @Kouji_San what script did he use i would like to downsample atleast some of the normals and specs that are 2048x2048 pixels

    I threw it in a photoshop (dds plugin installed) automated "actions" batch, something like 1.55%, constrain proportions, bicubic sharper. Then just let it chew on the original files for a while, waiting for it to spew out the tiny NS2pixel textures
Sign In or Register to comment.