Force low res textures
1dominator1
Join Date: 2010-11-19 Member: 75011Members
I do not know if anyone else gets this, but for me right after loading into a match it takes some time for the textures to fully load. Until they do they're all very low definition and this makes my game run considerably faster. I was wondering if there is a way to prevent the game game from loading the actual textures and force it to keep using these low definition pre-load textures. Maybe some kind of console or command line arguments or perhaps some alt-tab trick or somesuch.
Comments
That was way back during early Beta days I believe, on my Intel C2D E6420 @ 3.2Ghz, 2Gb DDR2, Ati HD4850 512Mb on WinXp. I basically downrezzed all textures to 4x4 (256x256) - 32x32 (2048x2048) using a photoshop script. I gained about 3FPS overall when I had about 15-20FPS on average, load times improved more so, but also not something to write home about back then... It did help a lot with the extreme stutting back then when going from area to area, I think texture streaming wasn't implemented back then either...
I do believe someone else also released a NS2Pixels mod or something... Can't remember who that was though
My modded textures looked like this
A mod like this will definitely fail consistency checks though
I can't remember if there was any performance difference though.I'll check if it still does this on the latest builds when I am back from deployment.
I threw it in a photoshop (dds plugin installed) automated "actions" batch, something like 1.55%, constrain proportions, bicubic sharper. Then just let it chew on the original files for a while, waiting for it to spew out the tiny NS2pixel textures