Molecular Assembler

The_SharkThe_Shark USA Join Date: 2015-08-24 Member: 207433Members
Alright, so I had yet another idea that's going to sound amazing to some, and outrageously stupid to others: molecular construction.

So my idea is, that there should be another type of crafting station called the "Molecular Assembler" (made at the Fabricator with 5 titanium, 2 Advanced Wiring Kits, 3 Quartz, and a computer chip). It has two different purposes. Firstly, the "deconstruct" menu will enable some objects to be taken apart on a molecular level. By this I mean, putting any organic material into it would yield the Big Four of living things (carbon, hydrogen, nitrogen, and oxygen). Essentially things are reduced to their separate atoms, and atoms of the same type are placed into internal storage in the Molecular Assembler itself. The amount would be shown in an HUD readout that shows whenever you use the Assembler. The amounts would be shown reduced by a massive factor, so instead of showing the number of atoms (because that's ridiculous), it would show how many quadrillions of that atom are available. That way molecular formulas can still be obeyed, but on a scale that the human mind can somewhat comprehend.

After giving the Assembler the materials it needs by taking apart other things, you could use the "Assemble" option. This would enable several unique items to be made by the Assembler constructing molecules from its internal storage. This unique crafting station would enable players to make super-advanced compounds.

A list of a few deconstruction ideas:
  • Input: 1 Peeper (or any other fauna or flora that can fit in the inventory)
    Output: 25 Carbon, 25 Hydrogen, 25 Nitrogen, 25 Oxygen
  • Input: 1 Titanium
    Output: 1 Titanium, 2 Oxygen (because the titanium we use can’t be pure because of titanium’s properties. It’s most likely titanium dioxide.)

And as for actual assembly ideas:
  • Input: 3 Carbon, 5 Hydrogen, 3 Nitrogen, 9 Oxygen
    Output: 1 Nitroglycerin
  • Input: 2 Hydrogen, 1 Oxygen
    Output: 1 Pure Water
  • Input: 9 Carbon, 13 Hydrogen, 1 Nitrogen, 3 Oxygen
    Output: 1 Adrenal Booster
  • Input: 5 Titanium, 1 Oxygen
    Output: 1 Atomic Storage Cell (allows atomic materials to be drawn out of the Assembler for transport and storage. Works because the entire cell is one molecule.)
  • Input: 64 Carbon, 16 Hydrogen, 16 Nitrogen
    Output: 1 Supermassive Molecule Plate (an entire armor plate that is a single molecule. Used for building things. Molecular plating, while expensive, would be the strongest building material in the game, making plasteel look like butter. The carbon provides the strength, and the hydrogen and nitrogen are to fill the valence shells of the outermost carbon atoms.)

That's all I have for now, but I'm working on finding some more molecular structures for materials that could be useful.

Comments

  • 04Leonhardt04Leonhardt I came here to laugh at you Join Date: 2015-08-01 Member: 206618Members
    Hohkay, couple things

    1. Advanced Wiring Kits have computer chips in them, as we discussed.

    2. I feel this level of science sort of takes away from the exploration and adventure aspect. We need to be out plundering the deep and punching sharks in the balls, not sequestered in our labs tinkering with atoms.

    3. Though I absolutely support the concept of breaking down objects into their base components. This would allow Titanium Ingots to act as a 1x1 compact storage for 10 Titanium bits. Of course the machine would need its own storage system in the event that the thing you break down comes out with more parts than you have storage space.
  • The_SharkThe_Shark USA Join Date: 2015-08-24 Member: 207433Members
    Hohkay, couple things

    1. Advanced Wiring Kits have computer chips in them, as we discussed.

    2. I feel this level of science sort of takes away from the exploration and adventure aspect. We need to be out plundering the deep and punching sharks in the balls, not sequestered in our labs tinkering with atoms.

    3. Though I absolutely support the concept of breaking down objects into their base components. This would allow Titanium Ingots to act as a 1x1 compact storage for 10 Titanium bits. Of course the machine would need its own storage system in the event that the thing you break down comes out with more parts than you have storage space.

    1. Yeah, I put this up before I saw that comment.
    2. Maybe, maybe not. I'm one of those people who likes extreme science. I think it'd just add to the game to combine scavenging and science.
    3. That... I like that.
  • TheF0CTORTheF0CTOR A Galaxy Far Far Away Join Date: 2015-08-09 Member: 206945Members
    edited September 2015
    I like the concept, but I don't like the way you're trying to spin it. It should be able to break down any non-consumable item into its basic components, which is what I believe @04Leonhardt was going for. I mean, even with all the Titanium I have stored, I still don't have enough when I actually need to use it.

    With this device you could store massive amounts of Titanium, and reclaim raw resources from unneeded materials (turn Glass back into Quartz, etc). This is much more simple and practical than your original idea, and it works better with the current state of the game.
  • The_SharkThe_Shark USA Join Date: 2015-08-24 Member: 207433Members
    edited September 2015
    TheF0CTOR wrote: »
    It should be able to break down any non-consumable item into its basic components, which is what I believe @04Leonhardt was going for. I mean, even with all the Titanium I have stored, I still don't have enough when I actually need to use it.

    With this device you could store massive amounts of Titanium, and reclaim raw resources from unneeded materials (turn Glass back into Quartz, etc). This is much more simple and practical than your original idea, and it works better with the current state of the game.

    I admit, that sounds like a really good idea...

    Only issue I have is this part:
    TheF0CTOR wrote: »
    This is much more simple and practical than your original idea, and it works better with the current state of the game.

    Closer look:
    TheF0CTOR wrote: »
    with the current state of the game.

    I figured it was pretty obvious that this wasn't in any way a short-term idea. Based on the level of technology already available (propulsion cannons, anyone?), I figured that this would be applicable, and if used right, very useful. Currently, 1 airsack can be made into 1 water. With the Assmbler, they could be made into 8 water bottles, plus a bunch of other materials. Either way. I thought it was obvious that the "current state of the game" was that this wouldn't be applicable at all. The Assembler was intended as a far-future idea, beta or beyond.
  • Justin599MJustin599M NV Join Date: 2015-09-11 Member: 207881Members
    It is a nice idea but this is more of an adventure game. Sure, i build huge bases sometimes but mainly I like exploring and seeing what is in the world.
    I that that it should be added but kept simple and give you time to do other things.
    If so I has to contribute to exploration, and it won't help exploring very much.
  • The_SharkThe_Shark USA Join Date: 2015-08-24 Member: 207433Members
    Justin599M wrote: »
    It is a nice idea but this is more of an adventure game. Sure, i build huge bases sometimes but mainly I like exploring and seeing what is in the world.
    I that that it should be added but kept simple and give you time to do other things.
    If so I has to contribute to exploration, and it won't help exploring very much.

    Let me answer that with a short stream of scientific calculations.

    All biological matter known to man is comprised of approximately 98% of Carbon, Hydrogen, Oxygen, and Nitrogen.

    3 Carbon atoms, 5 Hydrogen atoms, 3 Nitrogen atoms, and 9 Oxygen atoms form the chemical compound C3H5N3O9. Commonly known as nitroglycerin. If you're telling me that being able to atomize a peeper and make it into a contact-detonation charge to blow holes in caves isn't going to "help you explore," then feel free to be hit in the butt by a crash when you find a rock blocking the entrance to a cave.

    Another example. Another thing made from those exact same four atoms? Kevlar. So, if you're also telling me a kevlar vest isn't going to "help you explore," then apparently your idea of exploration is being bitten in half by a stalker.

    Again, I'm not saying this is a short-term idea in any sense of the word. However, in addition to adding to the feel of "scientifically advanced" of the game, I think it would also directly aid survival. Either way, I never meant to spark some huge argument. I was kinda on a... I dunno... science high after coming back from college after talking about chemical formulas in class. I thought that this would be a pretty cool idea.
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    ... This would allow Titanium Ingots to act as a 1x1 compact storage for 10 Titanium bits. ...

    There's already an easy way to store titanium. The builder. This thing is a perpetuum mobile - no energy drain, no loss of material. Just build a base and let it be your titanium storage.
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    The_Shark wrote: »
    ...

    All biological matter known to man is comprised of approximately 98% of Carbon, Hydrogen, Oxygen, and Nitrogen.

    ... C3H5N3O9. Commonly known as nitroglycerin. ...

    Again, I'm not saying this is a short-term idea in any sense of the word. However, in addition to adding to the feel of "scientifically advanced" of the game, I think it would also directly aid survival. Either way, I never meant to spark some huge argument. I was kinda on a... I dunno... science high after coming back from college after talking about chemical formulas in class. I thought that this would be a pretty cool idea.

    I don't want to shatter dreams, but molecular science is far bigger than your simple examples. It might work for food and a few other things. But the game science has complex biomolecules, dna processing, polymers, advanced nanotechnology, nuclear particle processing and even dark matter. The game not only wants to process food and metals to weld, but will probably cover genetics, farming, energy, engineering, etc.

    I don't want to speak against assembly. The builder is an overpowered assembler right now. But there has to be a limit how far the things can be broken down. Because things like a nuclear plant or the cyclops would then include 1000's of different components and be too complex even if we'd use hierarchical construction.

    Think of the system as a comic version of science. The system could be improved though:

    - organic (flora and fauna) decomposition to raw resource types
    - everything that can be build should be deconstructable, but with a loss
    - giant objects like the cyclops should have a processing container and really more requirements
    - the builder shouldn't be a perpetuum mobile. It should use power and deconstruction have a material loss
    - ...
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