Feedback
Ruarc
Sweden Join Date: 2015-09-07 Member: 207799Members
Hello, a little feeback!
Really creative game with a HUGE potential. The core seems to be about exploration, and im really impressed by the graphics, environments and seacreatures etc.
This game could incorporate so many elements from different genres and still work so im really curious how it all will end up.
Beqause of the world not being randomly generated i don't think it should go overboard with the underwater mincraft route.
I think i would like to see a great story like "The Dig" thats also takes place on a alien world.
Maybe some other people survived on the ship, ancient alien civilization puzzles to figure out.
I think puzzles would work in this game, sort of like "myst" but also with physics like floaters, gravity gun, using combinging some materials etc.
Right now i don't see much point in finding all the caves, or exploring the depth. Beqause i don't think there is anything special to get there.
In one of my plays i spawned close to the red grass biome and got all blueprints. Maybe put some of them in the caves instead? or different depths.
Don't know the logic in them being there though instead of close to the ship, but maybe they instead should be alien technology?
The survival part is a little annoying, you need to eat and drink all the time, and it feels like you get nothing else done. Maybe this should be harder in the beginning and more automated later on.
Having machines catching fish for you, and the challenge more being in sustaining the biomes. You could also expand on the survival part with a need to sleep and keeping your morale up or else you will get depressed and die.
Like maintaining the aquarium, decorating your base. "This War of Mine" was good at this.
Building bases are cool and fun, but not really needed. There should be some incentive in building larger then two rooms. You only need a small space for storage, fabricators etc.
It's to easy to get power to the base, one sunpanel is enough. We also should need to build pipes to get oxygen to the base.
Also a need to build bases in different biomes, and a way to maintain and regenerate the materials and the fish in the biomes.
The sub is a little useless now, beqause the seamoth can go really deep without breaking but i guess that will be fixed later.
But its burning to much energy even with the upgrade module if we don't have a easier and more sustainable way to get powercells.
Would also be cool if there are depths that even the sub can't go to and you need something similar to the old diving bells/balls.
And need to steer a machine with a camera from there or something.
If there will be no ancient civ to explore i think you made a mistake with the space ship being above water.
It would have been cooler if half of it broke of and landed really deep. And parts of it being really intact beqause of all the fire getting put out quickly.
So one of the end game goals would have been to explore it.
Really creative game with a HUGE potential. The core seems to be about exploration, and im really impressed by the graphics, environments and seacreatures etc.
This game could incorporate so many elements from different genres and still work so im really curious how it all will end up.
Beqause of the world not being randomly generated i don't think it should go overboard with the underwater mincraft route.
I think i would like to see a great story like "The Dig" thats also takes place on a alien world.
Maybe some other people survived on the ship, ancient alien civilization puzzles to figure out.
I think puzzles would work in this game, sort of like "myst" but also with physics like floaters, gravity gun, using combinging some materials etc.
Right now i don't see much point in finding all the caves, or exploring the depth. Beqause i don't think there is anything special to get there.
In one of my plays i spawned close to the red grass biome and got all blueprints. Maybe put some of them in the caves instead? or different depths.
Don't know the logic in them being there though instead of close to the ship, but maybe they instead should be alien technology?
The survival part is a little annoying, you need to eat and drink all the time, and it feels like you get nothing else done. Maybe this should be harder in the beginning and more automated later on.
Having machines catching fish for you, and the challenge more being in sustaining the biomes. You could also expand on the survival part with a need to sleep and keeping your morale up or else you will get depressed and die.
Like maintaining the aquarium, decorating your base. "This War of Mine" was good at this.
Building bases are cool and fun, but not really needed. There should be some incentive in building larger then two rooms. You only need a small space for storage, fabricators etc.
It's to easy to get power to the base, one sunpanel is enough. We also should need to build pipes to get oxygen to the base.
Also a need to build bases in different biomes, and a way to maintain and regenerate the materials and the fish in the biomes.
The sub is a little useless now, beqause the seamoth can go really deep without breaking but i guess that will be fixed later.
But its burning to much energy even with the upgrade module if we don't have a easier and more sustainable way to get powercells.
Would also be cool if there are depths that even the sub can't go to and you need something similar to the old diving bells/balls.
And need to steer a machine with a camera from there or something.
If there will be no ancient civ to explore i think you made a mistake with the space ship being above water.
It would have been cooler if half of it broke of and landed really deep. And parts of it being really intact beqause of all the fire getting put out quickly.
So one of the end game goals would have been to explore it.
Comments
The morale thing.. it would be nice if you could find some music that you could play in you base or your submarine that would help keep depression levels down. And awesome if it was old music, sort of like the Starlord guy in Guardians of the Galaxy. Some old classics like yellow submarine. Maybe expensive? Many GTA games had this, and some songs might be cheap.
Taught about the story some more and i really think the dig style would fit this game. A good story in a game like this should not be showed down your throat but leaving many things for imagination, which i think the dig was good at. If you found some other survivors the story could also be about there situation and there relations. Like one of them going mad. Or one of them being suicidal or having a secret agenda like blowing up the planet.
And would be nice if you could talk to them on the radio asking for help with stuff, and they commenting on important key things in the game. Like you have a diving camera on your head and the seamoth, and they follow you from the base or the sub. And when you enter a cave they would say things like "wow look at thoose things they are beautiful" or "watchout thoose things looks dangerous" etc.