Vehicle construction bay.
SmashBrown
Kerbin Join Date: 2015-08-27 Member: 207523Members
After having played the game a bit, i think it would be a neat idea to have to build a big construction module, larger than the moonpool, and more expensive, in order to have access to things like the cyclops, and eventually the exosuit when it comes in. This could also be a place where you would conduct r&d into building modules onto those and other craft. Maybe a set amount of blueprints would be needed to be "fed" into the r&d department/computer on-board, in order to unlock things.
Right now i do think it's a little bit to easy to get the cyclops. And i would obviously like to see more craft in the game, and a more in depth crafting/building/researching system in order to add a bit more life to the process.
I know the game is in early access, and we have yet to see many of the plans the devs have in store. Just my two cents.
Right now i do think it's a little bit to easy to get the cyclops. And i would obviously like to see more craft in the game, and a more in depth crafting/building/researching system in order to add a bit more life to the process.
I know the game is in early access, and we have yet to see many of the plans the devs have in store. Just my two cents.