The new island just came out! Impressions, other land mass ideas and stuff.

RevivedShadowRevivedShadow Australia Join Date: 2015-07-28 Member: 206468Members
So if you aren't aware a new island was recently added to the game, as well as the fact that both islands can be seen from anywhere on the map (like the Aurora). This island is awesome! Its not floating, but it has a nice beach and caves and stuff; I'll let you explore it. I made this post to tell you about a few complaints I have, and some interesting ideas.

1- Basalt, Magnetite and Lithium is EVERYWHERE on this island. These are rare loots that are only found in deep and hazardous areas of the game, and slapping them onto an island which can be located easily. There is some biter fish around, but it is still far too easy to get these end game items. It also doesn't logically make sense that basalt exists on a non-volcanic area. I see that the devs want to give players reason to explore this awesome place, but curiosity fulfills that. This makes diamond and uranium as common as quartz!
2 - Cave crawlers on the beach. Small issue, I know, but these things should be in the caves, not these nice sandy beaches. It says in the name :D.
3 - Another small issue: stalactites without stalagmites and vise versa. They look really nice, but in real life one CANNOT exist without the other. This is actually in a few other areas also. Doesn't really matter that much.

Now that I'm done complaining, time to talk about some of my ideas. If more and more surface biomes are added in the future, then some mechanics such as fall damage and possibly sprinting will be needed. Climbing slopes is also a little buggy. There would also be reason for a fast boat for getting around islands quickly, as well as some land based items. I definitely do NOT want Subnautica to move away from being an underwater game, but having land to explore is nice, as well as some land creatures.
So what do you think? Comment on if you want huge land masses or just a few smaller islands like we have now. Also tell me what you think of this new island and the insane amount of loot.

EDIT:In a recent version of the game they removed the fact that islands could be seen from almost anywhere in the map. I thought this was awesome, and I want it back. When new players come out of the life pod they would have noticed the islands and be exited to go and explore them, and now that feeling is gone. They are also useful landmarks like the Aurora, and finding them is a lot harder when they only appear when your pretty close.
Also people in the comments have said that the loot is not a big issue.
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Comments

  • 04Leonhardt04Leonhardt I came here to laugh at you Join Date: 2015-08-01 Member: 206618Members
    The new island is the perfect spot for an evil lair.
    Especially in the cave on top.

    It even comes with its own guard dog.
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    There are already lots of island games out there. Adding these for interest is fine, but I'd rather there not be a large amount of gameplay given to them. Actually, it would be interesting if there were some kind of constant threat there, preventing the player from spending too much time on land.
  • SeldkamSeldkam Join Date: 2014-01-01 Member: 191213Members
    edited September 2015
    Diamonds are already easy to find bud. Just go to the koosh zone lol. Or, better yet, the floating islands biome. Same with Lithium and basalt tbh. You gotta know where to look though
  • ChaosKnight626ChaosKnight626 Minnesota Join Date: 2015-08-05 Member: 206783Members
    Seldkam wrote: »
    Diamonds are already easy to find bud. Just go to the koosh zone lol. Or, better yet, the floating islands biome. Same with Lithium and basalt tbh. You gotta know where to look though

    Exactly, have you been to the Grand and Sparse Reefs? Sparse has a good amount of Lithium and the Grand Reef is loaded with Diamond and Basalt if you go deep enough
  • SeldkamSeldkam Join Date: 2014-01-01 Member: 191213Members
    Seldkam wrote: »
    Diamonds are already easy to find bud. Just go to the koosh zone lol. Or, better yet, the floating islands biome. Same with Lithium and basalt tbh. You gotta know where to look though

    Exactly, have you been to the Grand and Sparse Reefs? Sparse has a good amount of Lithium and the Grand Reef is loaded with Diamond and Basalt if you go deep enough

    For lithium I go to the hollowed out tree in the mushroom forest (not the jelly shroom)
  • ChaosKnight626ChaosKnight626 Minnesota Join Date: 2015-08-05 Member: 206783Members
    That too, Lithium isn't that rare when you know where to look
  • Captain_PyroCaptain_Pyro Germany Join Date: 2015-05-31 Member: 205116Members
    First of all the island is where magnetite is located now.
  • Saffron_bakerSaffron_baker Sweden Join Date: 2015-06-09 Member: 205352Members
    Stalactite can exist without stalagmites underwater if there are enough streams to stop the drops hitting the ground underneath or if there are to big distance between the roof and the ground. But i get you're point
  • Saffron_bakerSaffron_baker Sweden Join Date: 2015-06-09 Member: 205352Members
    when i get zbrush i will work on some landcreatures
  • Saffron_bakerSaffron_baker Sweden Join Date: 2015-06-09 Member: 205352Members
    oh and there are smookers in the mountains area but not as much as in the grandreef
  • NaaliNaali U.S. Join Date: 2015-08-23 Member: 207397Members
    Does anyone notice it's vastly easier to navigate now that there's 2 almost-always-in-view landmarks (the island and the aurora). That said the island is cool as heck. I'm busy building a trail of pathways from a moonpool in the underwater entrance cave all the way up to the top where I'll put in a viewing deck.
  • Duff_McDugginDuff_McDuggin Join Date: 2015-07-02 Member: 205964Members
    I am in experimental survival and I cant see that pointy island with the cave up on top. I have found a place under water with magnetite and a reaper and biter fish, but that above ground one is not on my screen at all. I have freecamed all over the map. I can see the big floater island from the shallows, but thats it. It's like they sank or removed the island before I could come in and see it.
  • crane476crane476 United States, Tx Join Date: 2015-08-07 Member: 206850Members
    I am in experimental survival and I cant see that pointy island with the cave up on top. I have found a place under water with magnetite and a reaper and biter fish, but that above ground one is not on my screen at all. I have freecamed all over the map. I can see the big floater island from the shallows, but thats it. It's like they sank or removed the island before I could come in and see it.

    Did you start a new game? If you loaded an old save in experimental it won't be there. In order to see any new changes to biomes you have to start a new game.
  • Duff_McDugginDuff_McDuggin Join Date: 2015-07-02 Member: 205964Members
    That just bites! Just as I start getting my bases set up for optimum survivability, I have to start over again. Oh well. Thats early access for ya.
  • FearlessWolfFearlessWolf United States Join Date: 2015-08-29 Member: 207573Members
    Adding in more surface biomes would turn the game into Stranded Deep: Space Edition.
  • crane476crane476 United States, Tx Join Date: 2015-08-07 Member: 206850Members
    That just bites! Just as I start getting my bases set up for optimum survivability, I have to start over again. Oh well. Thats early access for ya.

    I wouldn't bother starting a new game. It looks like for the next build the developers are disabling being able to see the mountain and the floating island. The changes have already been made in experimental. :/
  • RevivedShadowRevivedShadow Australia Join Date: 2015-07-28 Member: 206468Members
    To reply to a few comments; I know that these materials aren't that rare, but the island is so easy to locate and players will likely want to explore it as it can be seen from (almost) anywhere. I hope they don't remove this feature (how you can see the islands from anywhere) though, it makes it awesome when you first come out of the life pod.
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    I'm hoping the island will be surrounded by mist or something, so it isn't quite as obvious from a distance.
  • EntomoligistEntomoligist United States Join Date: 2015-08-09 Member: 206958Members
    First of all the island is where magnetite is located now.

    I'd like to add by saying I saw some magnetite in the glowing purple mushroom biome. So there is more than one place to find it, but I don't know if that'll be permanent or not.
  • 04Leonhardt04Leonhardt I came here to laugh at you Join Date: 2015-08-01 Member: 206618Members
    First of all the island is where magnetite is located now.

    I'd like to add by saying I saw some magnetite in the glowing purple mushroom biome. So there is more than one place to find it, but I don't know if that'll be permanent or not.

    If you're playing in Experimental, it's been moved to the Mountains biome.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    We plan on adding the far visibility for the islands back in, but we needed some extra time to do FX to hide them in fog more. Having them that clear and visible from the beginning of the game draws player attention to it too much, and removes the sense of discovery when you find them.

    Also, loot and creatures I'm the new area was a quick first pass, we plan to refine that further.
  • SeldkamSeldkam Join Date: 2014-01-01 Member: 191213Members
    We plan on adding the far visibility for the islands back in, but we needed some extra time to do FX to hide them in fog more. Having them that clear and visible from the beginning of the game draws player attention to it too much, and removes the sense of discovery when you find them.

    Also, loot and creatures I'm the new area was a quick first pass, we plan to refine that further.

    This. They are late game areas, or at least mid game areas, and shouldn't necessarily be altered because of draw distance xD

  • crane476crane476 United States, Tx Join Date: 2015-08-07 Member: 206850Members
    We plan on adding the far visibility for the islands back in, but we needed some extra time to do FX to hide them in fog more. Having them that clear and visible from the beginning of the game draws player attention to it too much, and removes the sense of discovery when you find them.

    Also, loot and creatures I'm the new area was a quick first pass, we plan to refine that further.

    Glad to see a response from the devs. I was wondering why they were taken out.
  • 04Leonhardt04Leonhardt I came here to laugh at you Join Date: 2015-08-01 Member: 206618Members
    We plan on adding the far visibility for the islands back in, but we needed some extra time to do FX to hide them in fog more. Having them that clear and visible from the beginning of the game draws player attention to it too much, and removes the sense of discovery when you find them.

    Also, loot and creatures I'm the new area was a quick first pass, we plan to refine that further.

    Does it HAVE to have a Reaper around it, though?
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    We plan on adding the far visibility for the islands back in, but we needed some extra time to do FX to hide them in fog more. Having them that clear and visible from the beginning of the game draws player attention to it too much, and removes the sense of discovery when you find them.

    Also, loot and creatures I'm the new area was a quick first pass, we plan to refine that further.

    The smaller the map, the more has to be hidden. In Skyrim the map was big and things were hidden in mountains, in Subnautica the best place is to use the depth underwater for most secrets. Fog above water is some solution to prevent immediate attraction, but it would be better to simply make any far water travels more dangerous and use more roaming predators. I remember that I blindly went out swimming, scanning the map and discovering that isle even not seeing it. So dangers are probably a better barrier.
  • Saffron_bakerSaffron_baker Sweden Join Date: 2015-06-09 Member: 205352Members
    Seldkam wrote: »
    We plan on adding the far visibility for the islands back in, but we needed some extra time to do FX to hide them in fog more. Having them that clear and visible from the beginning of the game draws player attention to it too much, and removes the sense of discovery when you find them.

    Also, loot and creatures I'm the new area was a quick first pass, we plan to refine that further.

    This. They are late game areas, or at least mid game areas, and shouldn't necessarily be altered because of draw distance xD

    YEES I LOVED THE FAR DISTANCE THINGY!!!!!!
  • LinfomaLinfoma Portugal Join Date: 2015-09-07 Member: 207791Members
    distance view is nice but the map needs to get bigger in fact i hope one day to navigate the hole planet...i saw some other posts of ppl talking about gigantic subs and ships whit auto pilot for great distances and i was thinking well for that we need a hole planet or at least a bigger map whit lots of new biomes or expancion of the existing ones...also wind/snow/rain and forget about islands the theme of the game is underwater exploration/planet and that is what hooked us to it so keep on expanding that....
  • ChaosKnight626ChaosKnight626 Minnesota Join Date: 2015-08-05 Member: 206783Members
    Linfoma wrote: »
    forget about islands the theme of the game is underwater exploration/planet and that is what hooked us to it so keep on expanding that....

    I do love the underwater aspect of subnautica, but occasionally I want to go up on land and see the different plants and land animals. Maybe finding a few small islands would be nice, and even harder to find would be an extra large island, we need to have a place for the distress beacon after all.
  • TerraBladeTerraBlade Join Date: 2015-05-25 Member: 204886Members
    Racer1 wrote: »
    There are already lots of island games out there. Adding these for interest is fine, but I'd rather there not be a large amount of gameplay given to them. Actually, it would be interesting if there were some kind of constant threat there, preventing the player from spending too much time on land.

    I would actually like to see more of them. I rather liked the cave in the spire one that lead out into the open ocean...where I got eaten by a Reaper upon exiting. Still, it was interesting to explore, and I would love to see more floating islands at all depths to break up the open emptiness of some areas.

    I wouldn't mind there being danger, such as a volcanic island that has some rare material. But having surface biomes would add just as much as deep sea ones in my opinion.
  • ChaosKnight626ChaosKnight626 Minnesota Join Date: 2015-08-05 Member: 206783Members
    TerraBlade wrote: »
    But having surface biomes would add just as much as deep sea ones in my opinion.

    Not to mention in the Concept art they had lots of floating islands. I feel like we'll get an area with a massive amount of islands all in one area
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