Sonar in testing on youtube
Duff_McDuggin
Join Date: 2015-07-02 Member: 205964Members
Join Date: 2015-07-02 Member: 205964Members

Comments
One thing I noticed was that it didn't show creatures when it scanned.
Horrible driving though
Shouldn't impact performance too much if they are just slapping a different shader effect on the world models. Also this video reminds me of that discussion video for NS2 about how to go about alien vision, also showcasing a pulsating sonar shader effect
Hmmm, going to be and shouldn't? Try it yourself, it works fine right now (experimental).
Lol. You will have to build a moonpool plus console, computer chip, plasteel and the sonar extension. Then you will have to load it into seamoth and finally start it. No worries man, after all that it's still a toggle
Btw ... it's great to find hidden caves.