My submarine for a map!
Brieya
Las Vegas, NV Join Date: 2015-06-12 Member: 205419Members
I know it has been suggested before, and not asking for a perfect game map. I just want to be able to create my own map of some sort. This would be great. Using the beacons become cumbersome and fill up the view since we cannot turn them off from our view screen. I have misplaced a number of bases due to not wanting to see nothing but beacon screams all over my screen. Building land markers with the transformer seems to lag out the rezzing in of the landscape. It is really frustrating to not have a way to have your computer set up a personal map marker for where you left items or found something to review later. It doesn't have to be a 3D map maker. Just having a cyber page to see your location from a set up beacon meant for map making. Measure out distance, icon for caves, mushroom forest, etc. It could be the simplest rendering due to the fact the AI you are working with has limited resources until upgrades come later (through questing or developers' design). Please give me a way to map, please!
Comments
they already have a compass
This.
I mean sure, keep the beacons to mark bases and stuff, but to just mark cool caves, have your datapad be able to note the location, then have a system to guide you back there. That way you don't have half of a billion white circles blinking at you all the time.
Figured that some form of mapping and navigation beacon system would have already been in place, right from the start.
There's not much point exploring a complex marine environment if there's no accurate and handy way of creating a map, particularly when such exploration incurs a high ongoing cost in terms of power and resource commitment. The Beacons are fine for early stages of the game, but once the screen is filled with strobing circles of light, their usefulness is severely reduced. Maps are also useful for knowing precisely which areas to avoid. Can't always rely upon sound effects to tell us when we're about to get chomped.
One low-effort solution would be to have each beacon display its distance relative to the vehicle or diver, whenever the mouse pointer passes over it.
This feature would also allow players to create slightly more accurate hand-drawn maps.
The Beacon issue would be solved if they were all linked to our PDA. We could toggle on/off the one(s) we want.
I still like the idea of building a 3D map with our Sonar gun, but I'd accept a generic map rather than have nothing.
The compass can be made quite simply I won't announce on here how to make one so it doesn't spoil the discovery for others.
Just a thought.