ranged teleport

ArzinxArzinx Join Date: 2015-05-27 Member: 204938Members
When the warper is added I was thinking, maybe we could create some sort of teleporter that serves as a quicker way to hop from base to base. I don't think it should be able to warp us across the entire map but maybe a maximum of 500 (?) meters. What do you think?

Comments

  • The_SharkThe_Shark USA Join Date: 2015-08-24 Member: 207433Members
    I agree. Or, maybe instead of a max range, you need to build big, expensive rooms in each base. These "portal rooms" could each be given a name, and using them would drain 0.25 power per meter from both the sending and receiving base. Then you could have like 50 bases, and scrolling down the portal list, you would know exactly which base was which.
  • Captain_PyroCaptain_Pyro Germany Join Date: 2015-05-31 Member: 205116Members
    I mean, the power transmitters are kinda what comes to my mind when thinking about a "teleport wire". Bigger and more expensive. I wouldn't go for rooms and bases. Gets out of hand really quick and i don't need to port to every place between A and B, when i want a conenction between A and B.
  • jjust19jjust19 Australia Join Date: 2015-08-28 Member: 207535Members
    I'd honestly prefer a small hand-held device that allows players to teleport forward a small distance (probably similar to the warper when it's added). As for bases, maybe the portal room could be more of a gate (similar in style to the one on Stargate). Though, any teleportation device would be great.
  • 04Leonhardt04Leonhardt I came here to laugh at you Join Date: 2015-08-01 Member: 206618Members
    I'm all for the Warp Room idea.
  • The_SharkThe_Shark USA Join Date: 2015-08-24 Member: 207433Members
    I'm all for the Warp Room idea.

    *smiles with pride* Thanks. I try.

    Like I said though, because of the incredible power the room should use like 1/4 of a power unit per meter for both the receiving and sending bases. That means any long-distance ports (which would be the purpose anyway) would use extreme levels of power, and require a LOT of solar and stuff.
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    I'd rather suggest using the warpers as natural warp sources instead using a technical teleporter. From a gameplay point of perspective - you could play games with warpers and use them for transport:

    Warpers having warp travel routes around the map and jump in small steps until they reach their next goal. They jump from island to island on the planet in a few dozen steps. They open a warp portal,then travel through it before it closes and repeat the process.

    You can try to find a warper route, sneak behind the warper and manage to follow him before the portal closes. If he doesn't detect you, you can try to follow him before his next portal closes and repeat the same process until you manage to reach the warpers goal. If he detects you, he will use countermeasures, like warping to tunnel or current labyrinths and it will be hard to stay behind a warper long enough to see his goal. Sort of game challenge.

    Once you have the skill, you can use this warper following as a special tranport method.


    Of course you could still analyse and build a teleport system, but only if you place a teleport device at start and destination. And maybe you need rare teleport crystals only warpers know where to get.
  • ArzinxArzinx Join Date: 2015-05-27 Member: 204938Members
    zetachron wrote: »
    I'd rather suggest using the warpers as natural warp sources instead using a technical teleporter. From a gameplay point of perspective - you could play games with warpers and use them for transport:

    Warpers having warp travel routes around the map and jump in small steps until they reach their next goal. They jump from island to island on the planet in a few dozen steps. They open a warp portal,then travel through it before it closes and repeat the process.

    You can try to find a warper route, sneak behind the warper and manage to follow him before the portal closes. If he doesn't detect you, you can try to follow him before his next portal closes and repeat the same process until you manage to reach the warpers goal. If he detects you, he will use countermeasures, like warping to tunnel or current labyrinths and it will be hard to stay behind a warper long enough to see his goal. Sort of game challenge.

    Once you have the skill, you can use this warper following as a special tranport method.


    Of course you could still analyse and build a teleport system, but only if you place a teleport device at start and destination. And maybe you need rare teleport crystals only warpers know where to get.

    Only thing is I doubt they will warp on specific paths, if we could use something from the warper to make a room or warp-gate or whatever then we know where we will be going
  • ArzinxArzinx Join Date: 2015-05-27 Member: 204938Members
    Another thought, warpers create paths underwater so maybe when we want to warp we will need to pour water into the room/gate to activate it.
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    You could learn warping from catching and analyzing warpers to allow you to build a underwater teleport device with two stations to work. Unfortunately warpers can always warp out of prisons, as they teleport without any goal teleport or communicate with a second warper to act as a connection.

    But you can use a long range scanner to analyse the warper doing warps. And you'd probably need warper dna and maybe a power crystal of some kind. To find those crystals in a closed cave you need to follow warpers when they warp to this cave to gather their crystals.
  • The_SharkThe_Shark USA Join Date: 2015-08-24 Member: 207433Members
    zetachron wrote: »
    You could learn warping from catching and analyzing warpers to allow you to build a underwater teleport device with two stations to work. Unfortunately warpers can always warp out of prisons, as they teleport without any goal teleport or communicate with a second warper to act as a connection.

    But you can use a long range scanner to analyse the warper doing warps. And you'd probably need warper dna and maybe a power crystal of some kind. To find those crystals in a closed cave you need to follow warpers when they warp to this cave to gather their crystals.

    Agreed. Do all of this, throw it into Science, and you can make a warping room. It would be powered by... well, power, but it would also need Warper DNA for every use.
  • SanctusLupusSanctusLupus USA Join Date: 2015-08-30 Member: 207600Members
    Instead of warp travel. I would rather beacons as fast travel points. So it is not warp but it would at least cut down on travel when just trying to go back to other points of interest and time would pass so it wouldn't be like warp.
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    edited September 2015
    Instead of warp travel. I would rather beacons as fast travel points. So it is not warp but it would at least cut down on travel when just trying to go back to other points of interest and time would pass so it wouldn't be like warp.

    We already have beacons and I use them. Late game though, after most discovered on the map and a lot of time is spent travelling forth and back through the whole map for resource gathering, I'd wish some faster travel options. Like I said, more late game than early game.

    Fast options could be a warp device, heli with helipad, turbo engined cyclops or a surface gliding or hovering seamoth or even a pipe network with turbo shuttles in glastubes.
  • ArzinxArzinx Join Date: 2015-05-27 Member: 204938Members
    zetachron wrote: »
    or even a pipe network with turbo shuttles in glastubes.
    That sounds amazing.
  • MyrmMyrm Sweden Join Date: 2015-08-16 Member: 207210Members
    I disagree with the warping idea to lazily go from one place to another, but that's just me. In Skyrim I never use "fast travel" teletransporting. You miss so much by forgoing the environment around you.
  • The_SharkThe_Shark USA Join Date: 2015-08-24 Member: 207433Members
    Myrm wrote: »
    I disagree with the warping idea to lazily go from one place to another, but that's just me. In Skyrim I never use "fast travel" teletransporting. You miss so much by forgoing the environment around you.

    There's a difference between not using the option, and preventing others from using it, as I've said several times.
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    edited September 2015
    Plus, not to forget that to find and create all that warp tech you probably are late end game. So it might be ok to get fast travel at this late state.

    In Skyrim (much bigger world) late game I used dragon riding to fast travel. I already knew the world by heart then, which always happens late game.

    And not to forget fast travel for boring resource gathering jobs to speed up.



    EDIT:

    Personally I'm not sure if Subnautica is big enough to need teleport. And I'd find it more cool to connect surface stations to deep stations with glas tube shuttles, while using something like a hoovershuttle floating on the surface waves or a low flying heli for fast surface travel between far away surface stations.

    To really make teleport interesting we'd need far away deep (below 1000 meters) isles that have concealed caves that only warpers can enter.
  • SanctusLupusSanctusLupus USA Join Date: 2015-08-30 Member: 207600Members
    zetachron wrote: »
    Plus, not to forget that to find and create all that warp tech you probably are late end game. So it might be ok to get fast travel at this late state.

    In Skyrim (much bigger world) late game I used dragon riding to fast travel. I already knew the world by heart then, which always happens late game.

    And not to forget fast travel for boring resource gathering jobs to speed up.



    EDIT:

    Personally I'm not sure if Subnautica is big enough to need teleport. And I'd find it more cool to connect surface stations to deep stations with glas tube shuttles, while using something like a hoovershuttle floating on the surface waves or a low flying heli for fast surface travel between far away surface stations.

    To really make teleport interesting we'd need far away deep (below 1000 meters) isles that have concealed caves that only warpers can enter.

    Eventually they will open up the map more as they are continuing to add into it. Eventually there might even be more than just one crash on the planet that the player will be able to explore. The devs are thinking about that.
  • 04Leonhardt04Leonhardt I came here to laugh at you Join Date: 2015-08-01 Member: 206618Members
    Myrm wrote: »
    I disagree with the warping idea to lazily go from one place to another, but that's just me. In Skyrim I never use "fast travel" teletransporting. You miss so much by forgoing the environment around you.

    You realize that in order to establish a teleport system, you have to actually travel to the place you want to teleport to, and gather resources in order to construct a base.

    Why do you want a teleporter there? Because you want to explore the nearby area with a quick link to and from two of your bases.

    If you want to see what's in between the two points, you go for a swim.

    I mean I understand your sentiment, yes, but it's absolutely silly.
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