Submerse Aurora
jdanilov
Join Date: 2015-08-25 Member: 207459Members
I think Aurora better sink after explosion. Exploring it's wreckage under water is much more intriguing than seeing it as the same picture over and over again above the sea level every time you dive up for some fresh air. It also adds some challenge locating it on a seabed and getting there when proper pressure / decompression system is in place.
Comments
Makes it a tad hard to hear all those nasty little Cave Crawlers and Bleeders that make life so 'interesting' when you finally manage to reach the Aurora.
Mister Reaper can make all the noise he wants. Very helpful to anyone who wants to stay off his menu.
After that it would be probably best for the ship to break apart into two parts with one part to slide of the island and sink to unknown depths, while the other part stays in place and delivers a rest of radiation.
At a later time in game, we can find the second wreck part at a much deeper depth on a different deeper floating island.
A mission to find and explore the wreck could be attached. Which would be difficult due to the enormous depth and it would be dangerous and interesting.
This can be made late game, dlc or Subnautica 2.
All we need is the ship breaking apart into 2 with or after the explosion.
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This summarizes what I want on this topic.
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And this.
You probably never searched easter eggs ...
Back to the Aurora (or what's left of her):
Months after you completed the base of your new colony - a real fine underwater base network with farming domes, labs, living quarters, docks and a power plant, you get a signal from the Aurora AI you thought lost after the dark matter containment failed, breaking apart and sinking. You believed every system to be dead by now.
It reports its sophisticated auto-repair has worked and is now working again in restricted mode. An analysis of the engine cores shows that the Aurora didn't destruct in a 500 mile radius and left you alive, simply because only the smaller reactor went nova, while the main reactor powered the ship shields, protecting the inner shielded core, breaking the ship only in 2 parts and sending a small shockwave to the ocean.
The second part that holds the other reactor and main power and security systems, including the now semi-repaired AI, is in trouble, as the compter systems couldn't force the reactor into going nova. The other dark matter core is soon to collapse into a singularity which will then start to eat up the water planet.
Your time left is 1 week, before this happens. If you can manage to repair the reactor systems in time, it might be possible to simply turn the other reactor nova too.
Immediately you realize that you don't know where the other part now is. You start to triangulate the AI signal to find out that something interferes the signal and thus the triangulation. Simply diving where the other ship went down reveals no visible structure. You start to triangulate the source of the interference and fit your cyclops for the dangerous journey, which takes you to the intelligent lifeforms of the planet - the warpers. You learn that they intercepted the ship wreckage from reaching the core and that it is now on a seperate island in the depths.
You locate the wreck, refit the cyclops for high powered rad shields and approach the island. Unfortunately the high radiation has attracted all nightmares of the ocean in a cloud surrounding the wreck. You almost die and have to retreat. Managing to translate the warper's language you are able to warn the warpers of what's happening. They are able to warp a portal near the ship and with a heavy armored exosuit you're able to get past the nightmares into the ship, where you find ...
Natural Selection 3