Refinery and turbo lift with pics

tarektarek lebanon Join Date: 2015-04-10 Member: 203241Members
edited August 2015 in Ideas and Suggestions
Hi all just scratched some stuff cause I could not sleep
Hope u like them

U got a refinery that makes purified water and salt
And a turbo lift that you can add sections to just like the habitat pods that can take u up or down

The turbo lift will house one lift platform that will contain a key interface that adds "buttons" as you add sections to the lift tube the buttons will start in the middle of the panel and increase upwards or downwards depending on the sections u added (add a section above and a button appears above the first one...etc)
Ok my tablet won't copy images here we for morning I will add them to PC


11951253_878398862207907_908466385125136728_n.jpg?oh=b4fbca5d29faedaea8c32d07543d424e&oe=567F1911&__gda__=1450384569_73d12962c842bb12cc014b4c0d07fe74

11954694_878399298874530_3488966823824146274_n.jpg?oh=e23226f7ba57ebae493e2f6471669c35&oe=56841549

11900042_878399252207868_6659917837299289306_n.jpg?oh=fc75a075f1351d9372492174a12be0b3&oe=56690CEA


Comments

  • The_SharkThe_Shark USA Join Date: 2015-08-24 Member: 207433Members
    Click edit for the post, then go to the top command bar thing, The icon of the piece of paper with the bent corner is to add images.
  • tarektarek lebanon Join Date: 2015-04-10 Member: 203241Members
  • The_SharkThe_Shark USA Join Date: 2015-08-24 Member: 207433Members
    Love it. It also stays in really well with the feel of the structures in SN.
  • tarektarek lebanon Join Date: 2015-04-10 Member: 203241Members
    some were inspired by my older thread ... humbly :P
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    edited August 2015
    I like the ideas. Especially of the turbolift.

    But I'd really prefer having a small tubelike turbolift, that can go vertical and horizontal and be a replacement for the standart horizontal and vertical tubes. For easy integration into the existing system and the ability to travel 200 meters deep from top station to abyss station in a single shaft. The turbolift as such should be turbo and living to its name, so it takes only a few seconds to travel 200 meters. The energy consumption should be high (50) for a single travel. The turbolift should be able to use the glass tube system. There should be vertical glass tubes in the game.

    Optional: Maybe the round center section should be able to change a turbolift direction to travel in all possible directions. The round section should be able to adjust to vertical tubes. That might mean you'd be sitting in a glass sphere that uses the tubes horizontally and vertically.
  • The_SharkThe_Shark USA Join Date: 2015-08-24 Member: 207433Members
    zetachron wrote: »
    I like the ideas. Especially of the turbolift.

    But I'd really prefer having a small tubelike turbolift, that can go vertical and horizontal and be a replacement for the standart horizontal and vertical tubes. For easy integration into the existing system and the ability to travel 200 meters deep from top station to abyss station in a single shaft. The turbolift as such should be turbo and living to its name, so it takes only a few seconds to travel 200 meters. The energy consumption should be high (50) for a single travel. The turbolift should be able to use the glass tube system. There should be vertical glass tubes in the game.

    Optional: Maybe the round center section should be able to change a turbolift direction to travel in all possible directions. The round section should be able to adjust to vertical tubes. That might mean you'd be sitting in a glass sphere that uses the tubes horizontally and vertically.

    I like it. Something kinda like the elevator from Charlie and the Chocolate Factory.
  • SanctusLupusSanctusLupus USA Join Date: 2015-08-30 Member: 207600Members
    tarek wrote: »
    Hi all just scratched some stuff cause I could not sleep
    Hope u like them

    U got a refinery that makes purified water and salt
    And a turbo lift that you can add sections to just like the habitat pods that can take u up or down

    The turbo lift will house one lift platform that will contain a key interface that adds "buttons" as you add sections to the lift tube the buttons will start in the middle of the panel and increase upwards or downwards depending on the sections u added (add a section above and a button appears above the first one...etc)
    Ok my tablet won't copy images here we for morning I will add them to PC


    11951253_878398862207907_908466385125136728_n.jpg?oh=b4fbca5d29faedaea8c32d07543d424e&oe=567F1911&__gda__=1450384569_73d12962c842bb12cc014b4c0d07fe74

    11954694_878399298874530_3488966823824146274_n.jpg?oh=e23226f7ba57ebae493e2f6471669c35&oe=56841549

    11900042_878399252207868_6659917837299289306_n.jpg?oh=fc75a075f1351d9372492174a12be0b3&oe=56690CEA


    I really like these ideas. The sketches aren't that bad. :)
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    The sketches are good, but unfortunately a turbolift should be turbo. The stacking costs of a round room tower are too expensive:

    It costs 2 titanium for a vertical tube, but 5 or 6 for a round room. If you build a tower base going down to the coral tree biome you might not be able to afford the resources.

    I suggest a turbolift must be simply an addition to the tube system. Just like the ladder in a vertical shaft. Only that instead of a ladder you get a lift cabin. And you need more and different resources than a simple ladder. And of course power too.
  • tarektarek lebanon Join Date: 2015-04-10 Member: 203241Members
    zetachron wrote: »
    The sketches are good, but unfortunately a turbolift should be turbo. The stacking costs of a round room tower are too expensive:

    It costs 2 titanium for a vertical tube, but 5 or 6 for a round room. If you build a tower base going down to the coral tree biome you might not be able to afford the resources.

    I suggest a turbolift must be simply an addition to the tube system. Just like the ladder in a vertical shaft. Only that instead of a ladder you get a lift cabin. And you need more and different resources than a simple ladder. And of course power too.

    u need the lift to go to each "level" so think of it as a habitat section only much smaller
  • zetachronzetachron Germany Join Date: 2014-11-14 Member: 199655Members
    edited August 2015
    tarek wrote: »
    zetachron wrote: »
    The sketches are good, but unfortunately a turbolift should be turbo. The stacking costs of a round room tower are too expensive:

    It costs 2 titanium for a vertical tube, but 5 or 6 for a round room. If you build a tower base going down to the coral tree biome you might not be able to afford the resources.

    I suggest a turbolift must be simply an addition to the tube system. Just like the ladder in a vertical shaft. Only that instead of a ladder you get a lift cabin. And you need more and different resources than a simple ladder. And of course power too.

    u need the lift to go to each "level" so think of it as a habitat section only much smaller

    So your turbolift section is as thick as a horizontal tube going vertical (without the horizontal connects)?

    I mean what we need is a simple system that allows us to build about 200m vertical lines and instead using stairs, refitting the vertical tubes with a turbolift, travelling with a turbo speed of maybe 50m per second. Vertical tubes should also be reinforcable and connect to round roums.

    (Right now using my 200m vertical ladder into the coral tree biome is like teleporting in zero time, so quite faster than a turbolift :)


    EDIT1:
    I don't know if anyone wants a horizontal tube shuttle maybe even going through glass tubes (like in the logans run movie) or a horizontal turbolift (like in star trek). And I don't know what design would be best if ever wanted. But maybe the standart tube system parts including your turbolift vertical connector should be most universally used for transportation. And maybe even floodable on purpose to let fish travel through the underwater base.

    EDIT2:
    And maybe pipelines from a drilling station towards a refinery. If you find a concentration of certain resources that are big enough on a spot, so you can set up an automated harvesting station that pipes it output towards a refinery. Or the refinery can be outside the base and pipe its content towards the base. For example you could set up an air gathering station just around those air producing plants and than pipe the air towards your base station - otherwise you would need power and an oxygenator to fill your underwater station with air. (right now air in bases is free)

  • tarektarek lebanon Join Date: 2015-04-10 Member: 203241Members
    frankly I just want 100+ base recipes :P
  • Astropig_gamerAstropig_gamer USA Join Date: 2015-08-31 Member: 207625Members
    YES i want giant factory's i want the ocean to turn black and the skys gray with pollution i want all the animals to choke in my name MWAH HA HA but in all honestly i would love to see some factory mechanics
  • tarektarek lebanon Join Date: 2015-04-10 Member: 203241Members
    im sure they will add NPCs soon that can populate the colony and breed and do jobs and such
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