Game starts... with AFKs
UncleCrunch
Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
Is there anything to do about it? I mean whatever the vote, real AFKs or not, the thing happen all the time.
It would be really nice to have a "ready button" for every one in the middle of the screen. So when the game has 2 commanders; instead of starting right away, the game checks the "ready people" and the "not ready ones" to decide if starting is ok.
Then the game has choices.
I understand it can delay things (the actual beginning of a game), but i think it's better to start with good conditions instead of having 3 AFKs in the team. It's just wrong.
I think about the build menu bottom button graph and a new text on it. I understand that marine interface is kind of easier. But I may be wrong.
- Someone check his mail.
- Someone wander in the map trying to figure out what's going on.
- BRB gotta pee.
- etc.
It would be really nice to have a "ready button" for every one in the middle of the screen. So when the game has 2 commanders; instead of starting right away, the game checks the "ready people" and the "not ready ones" to decide if starting is ok.
Then the game has choices.
- Remove an equal number of "not ready" ppl and move them back to the ready room (Depending on admin... kick).
- Don't start and play an over-saturated music on those who are AFK/not ready.
I understand it can delay things (the actual beginning of a game), but i think it's better to start with good conditions instead of having 3 AFKs in the team. It's just wrong.
I think about the build menu bottom button graph and a new text on it. I understand that marine interface is kind of easier. But I may be wrong.
Comments
Maybe a "Kick all AFK" vote could be something?