Restrictions on power for the seabase
ChaosKnight626
Minnesota Join Date: 2015-08-05 Member: 206783Members
I'm wondering if there should be a restriction on the amount of power a seabase can have. After all, I currently have 6 Solar Panels, 3 BioReactors, 2 Thermal Plants in a nearby Lava Vent, and 2 Nuclear Reactors. In total I have 3000 power, enough to charge 4 Cyclops with enough left over for whatever the heck I want. It's a bit excessive but I decided to do it as a test. I'm never going to have a use for all of that power which made me wonder about a limit on the amount a base can have, with the rest going to back-up power or something like that. What are your thoughts?
Comments
As there comes new things to use power on, that number might be necessary, with enough high end machines that need (constant or per-use) power.
Point is, I don't see implementing limits on max power right now having any purpose. Down the road? Sure. It might even be good to separate power generating modules from power storing modules. And of course, add more power consuming modules.
Arbitrary build limits are cancer.
How do you recharge a Cyclops? I thought they used Power Cores?
I'm just saying hypothetically
Separating power generation, transmission and storage is an excellent idea. 40 solar panels won't do anything at night unless you can store the power. And what's with the obelisk things beaming power around? Use something similar to the dive reel to lay out cable and connect power to your base.