Hostile creature shock collar
HamsterIV
San Diego CA Join Date: 2015-08-12 Member: 207066Members
I was reading the discussion for and against lethal weaponry. Mechanically I would like some way to render an area safe so I can explore without fear of getting killed. Thematically I don't think lethal weapons mesh well with the exploration vibe of the game. So I suggest adding a fabricator item that you can attach to hostile life forms to render them non threatening. I was thinking something like a shock collar that stings the creature if it comes too close to the player.
I like the fish bribe mechanic with the stalkers, but I have a hard time telling which stalkers are friendly when moving through the kelp. Having some sort of device attached to the creature to indicate it is safe would be nice. It would also mesh well with the space colonist theme, as the player is making the wilderness safe for himself and other people to settle.
I like the fish bribe mechanic with the stalkers, but I have a hard time telling which stalkers are friendly when moving through the kelp. Having some sort of device attached to the creature to indicate it is safe would be nice. It would also mesh well with the space colonist theme, as the player is making the wilderness safe for himself and other people to settle.
Comments
Eh probably nothin
Oh and necro thread