Power on the Cyclops / Seamoth
Seldkam
Join Date: 2014-01-01 Member: 191213Members
Hello everyone,
Just a quick nip at the consumption of power the Cyclops and Seamoth have atm. I came back from a break of Subnautica and the additions are awesome so far, but the issue that kept me from exploring is still around: and that is that it isn't out of the ordinary to see the Cyclops' power drop by 4% within 10-20 seconds.
I know this is more or less a matter of opinion, but it takes away from the whole exploration feature if I am literally sitting at base not exploring because I don't want to get the many materials required to constantly restock the Cyclops / Seamoth with power
I know it's easy to find the resources guys, but it simply is BORING because I've done it countless times already.
Is anything going to be done about this? Or is this just not on anyone's radar?
thanks
Just a quick nip at the consumption of power the Cyclops and Seamoth have atm. I came back from a break of Subnautica and the additions are awesome so far, but the issue that kept me from exploring is still around: and that is that it isn't out of the ordinary to see the Cyclops' power drop by 4% within 10-20 seconds.
I know this is more or less a matter of opinion, but it takes away from the whole exploration feature if I am literally sitting at base not exploring because I don't want to get the many materials required to constantly restock the Cyclops / Seamoth with power
I know it's easy to find the resources guys, but it simply is BORING because I've done it countless times already.
Is anything going to be done about this? Or is this just not on anyone's radar?
thanks
Comments
I'm considering going into experimental again just for fun to test that stuff lol