My Argument Against Mine Use
Ravlen
Join Date: 2002-11-08 Member: 7713Members
<div class="IPBDescription">With a pretty picture to make it clear</div> <img src='http://www.cs.dal.ca/~mla/minessuck.jpg' border='0' alt='user posted image'>
Repeat this image many times (We must have gotten 10+ mine kills), and you have one alien team laughing all the way to a win.
EDIT: I left in Kaewan's chat, because he was laughing his **obscenity** off, that was like the 4th and 5th mine kill for him, as the marines were trying to "defend" their base with mines.
Ravlen
Repeat this image many times (We must have gotten 10+ mine kills), and you have one alien team laughing all the way to a win.
EDIT: I left in Kaewan's chat, because he was laughing his **obscenity** off, that was like the 4th and 5th mine kill for him, as the marines were trying to "defend" their base with mines.
Ravlen
Comments
Mines on floor around buildings = good, mines on floor of vents = even better.
I really wish people started using mines *more* - early on, they're invaluable. They can cheaply defend a base, secure "unguarded" resource towers, and channel the aliens into areas where you can contain them.
On a scale of 1 to 10, mines are super awesome.
Mine use after Fades and NOT using them as Vent Blocking/Floormine use=Idiot mine layers
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Well, in his post, the *aliens* are killing the marines with mines. Not the other way around.
By the end of the game, I had 4 mine kills, out of the single pack of five. How effective is that?
That having been said, that really isn't an argument against mine use completely. Just mine use when there are Fades about. Which is fine. Most people who use mines efficiently do so to stop the aliens early in the game, back when they only have one hive. I have to say that when I play alien, I love using mines against marines, but if they lay off when the Fades show up, it works fairly well.
You do make a very good point. Setting giant loads of mines at your base's entrance and turtling up late into the game is, in fact, probably a bad idea. Setting up a screen of mines to stop skulks in the early game is probably a good idea. Mines in the late game should be used mainly within alien territory.
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Well, in his post, the *aliens* are killing the marines with mines. Not the other way around.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Mea culpa, I didn't look too closely at the image.
That's not an argument against mine use, so much as a bug that needs to be fixed, similar to the bug that mines triggered by aliens don't hurt aliens.
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Well, in his post, the *aliens* are killing the marines with mines. Not the other way around.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Mea culpa, I didn't look too closely at the image.
That's not an argument against mine use, so much as a bug that needs to be fixed, similar to the bug that mines triggered by aliens don't hurt aliens.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The alien ability to shoot mines (and claim credit) isn't a bug. Imagine how lousy a game would be if the marines set up (and repaired) a network of tripmines everywhere, and there was no way to set them off without getting killed.
Right. It's not a bug at all. If you're a Gorge and place an Offensive Chamber, and that OC kills someone, you get credited for a kill.
But I think floor-mines (claymore-like) are a lot more useful than tripmines in this kind of game.
I especially like CaptFallout's comment.
Also note: "No commander"
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=20&t=12333&st=30&' target='_blank'>http://www.unknownworlds.com/forums/in...&t=12333&st=30&</a>
And putting mines on buildings? Lame if you ask me, if marines start using tactics like that, then aliens will start using use the ready room trick to get their gorges res faster and other lame taactics that can be used.
Anyone seen how quick a alien team can develop using this? Its not even funny.
People don't seem to realise that just because something is possible it doesnt mean its ok to do it.
Like building seiges on bast to hit the hive from your own base, or using f4 to give your team your resouces on aliens, its just lame.
Mines are a good deterrant however, but dont expect many kills from them if youre playing a capable alien team. Which is not as common as people think.
Have fun.
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Nope sorry thats an explote it was fixed in 1.03 sorry but no, Putting mines on building is legimate, if you can't afford turrets use mines
And if you WANT to get mine kills use my Strat Guide on how to kill even flying lurks with a mear three mines
Or five Mines? I can kill even a lvl 3 Caprence Onos with five mines cause I know what I'm doing unlike some people....
Sure Fades can shot them down but you know what? Its only Fades who can do that, If you mine in a Hive that means Gourges can't get there and build there until either A, they blow themselves up and waste a mintue getting back there and regourging or a Sucidal Skulk jumps in and blows himself up
Its a very effective method of restricting Gourge Travel