My Argument Against Mine Use

RavlenRavlen Join Date: 2002-11-08 Member: 7713Members
edited November 2002 in Frontiersmen Strategy
<div class="IPBDescription">With a pretty picture to make it clear</div> <img src='http://www.cs.dal.ca/~mla/minessuck.jpg' border='0' alt='user posted image'>

Repeat this image many times (We must have gotten 10+ mine kills), and you have one alien team laughing all the way to a win.

EDIT: I left in Kaewan's chat, because he was laughing his **obscenity** off, that was like the 4th and 5th mine kill for him, as the marines were trying to "defend" their base with mines.

Ravlen

Comments

  • DiscobirdDiscobird Join Date: 2002-11-07 Member: 7489Members
    Mines on trip in obvious places + Fades = stupidity, in most cases.

    Mines on floor around buildings = good, mines on floor of vents = even better.
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    Mines are excellent base defense - you have one game in which the marines placed them horribly and let Fades destroy them.

    I really wish people started using mines *more* - early on, they're invaluable. They can cheaply defend a base, secure "unguarded" resource towers, and channel the aliens into areas where you can contain them.

    On a scale of 1 to 10, mines are super awesome.
  • Mr_BeanMr_Bean Join Date: 2002-11-09 Member: 7943Members
    Mines in entrances and exits to your base=idiot mine Layers

    Mine use after Fades and NOT using them as Vent Blocking/Floormine use=Idiot mine layers
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Mines are actually very useful against one-hive aliens -- they have no way to destroy them. However, mines definitely do spell doom if there's a Fade nearby (especially if that Fade has played HLDM or SI before and knows about detonating tripmines.) It's pretty messy. But what I do think is not done enough is to use some proximity mines instead of just all tripmines. An easily overlooked prox mine near your CC is probably enough to finish off that Fade who's been weakened by turret and marine weapon fire.
  • VorisVoris Join Date: 2002-11-12 Member: 8339Members
    So your argument against mine use is that they work?

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    <!--QuoteBegin--Voris+Nov 25 2002, 10:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Voris @ Nov 25 2002, 10:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So your argument against mine use is that they work?

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, in his post, the *aliens* are killing the marines with mines. Not the other way around.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    I just got off a game on caged. First thing the commander did was drop me a set of mines. I put four to seal off a way into the base, and then placed the last one on the floor behind our "blind spot" on one of our resource nodes.

    By the end of the game, I had 4 mine kills, out of the single pack of five. How effective is that?
  • bitninebitnine Join Date: 2002-11-19 Member: 9283Members
    I make good use of directional sound as a Fade. More than once I've located a well-hidden mine's location by hearing it go up, splashed it immediately and indirectly with an acid rocket, and killed the person who had just set the mine.

    That having been said, that really isn't an argument against mine use completely. Just mine use when there are Fades about. Which is fine. Most people who use mines efficiently do so to stop the aliens early in the game, back when they only have one hive. I have to say that when I play alien, I love using mines against marines, but if they lay off when the Fades show up, it works fairly well.

    You do make a very good point. Setting giant loads of mines at your base's entrance and turtling up late into the game is, in fact, probably a bad idea. Setting up a screen of mines to stop skulks in the early game is probably a good idea. Mines in the late game should be used mainly within alien territory.
  • VorisVoris Join Date: 2002-11-12 Member: 8339Members
    <!--QuoteBegin--Flatline[UTD]+Nov 25 2002, 10:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flatline[UTD] @ Nov 25 2002, 10:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Voris+Nov 25 2002, 10:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Voris @ Nov 25 2002, 10:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So your argument against mine use is that they work?

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, in his post, the *aliens* are killing the marines with mines. Not the other way around.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Mea culpa, I didn't look too closely at the image.


    That's not an argument against mine use, so much as a bug that needs to be fixed, similar to the bug that mines triggered by aliens don't hurt aliens.
  • DiscobirdDiscobird Join Date: 2002-11-07 Member: 7489Members
    <!--QuoteBegin--Voris+Nov 25 2002, 08:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Voris @ Nov 25 2002, 08:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Flatline[UTD]+Nov 25 2002, 10:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flatline[UTD] @ Nov 25 2002, 10:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Voris+Nov 25 2002, 10:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Voris @ Nov 25 2002, 10:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So your argument against mine use is that they work?

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, in his post, the *aliens* are killing the marines with mines. Not the other way around.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Mea culpa, I didn't look too closely at the image.


    That's not an argument against mine use, so much as a bug that needs to be fixed, similar to the bug that mines triggered by aliens don't hurt aliens.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The alien ability to shoot mines (and claim credit) isn't a bug. Imagine how lousy a game would be if the marines set up (and repaired) a network of tripmines everywhere, and there was no way to set them off without getting killed.
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    <!--QuoteBegin--Discobird+Nov 25 2002, 10:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Discobird @ Nov 25 2002, 10:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The alien ability to shoot mines (and claim credit) isn't a bug.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Right. It's not a bug at all. If you're a Gorge and place an Offensive Chamber, and that OC kills someone, you get credited for a kill.
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    Hm. I did a strange experiment on a 1.0 server (1 person on Hera) where I placed a turr fact, surrounded it with some floormines, and came back as a skulk on Kharaa team. Ironically due to the mine placement I was able to quickly circle the factory, and lived after destroying four mines. Maybe it was the blow-up delay or something...

    But I think floor-mines (claymore-like) are a lot more useful than tripmines in this kind of game.
  • FoggyFoggy Join Date: 2002-11-22 Member: 9620Members
    edited November 2002
    Improper mine use: (my screenshot)
    I especially like CaptFallout's comment.
    Also note: "No commander"
  • Mr_BeanMr_Bean Join Date: 2002-11-09 Member: 7943Members
    My aurgment FOR mine Use <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=20&t=12333&st=30&' target='_blank'>http://www.unknownworlds.com/forums/in...&t=12333&st=30&</a>
  • Markeo900Markeo900 Join Date: 2002-11-17 Member: 9041Members
    edited November 2002
    Any alien who dies through a mine is simply new and inexpirienced. Fades can blow them up with acid rockets, skulks can jump over them or if they have leap just leap right through the beams and not have a chance of getting caught, a onos on full health can run through 5 mines and comes out fine. Mines are really a deterrant, not an effective weapon, gorges, lerks and skulks sometimes may be stopped by them but most likely your not gonna kill people with them unless they're total newbies.

    And putting mines on buildings? Lame if you ask me, if marines start using tactics like that, then aliens will start using use the ready room trick to get their gorges res faster and other lame taactics that can be used.

    Anyone seen how quick a alien team can develop using this? Its not even funny.

    People don't seem to realise that just because something is possible it doesnt mean its ok to do it.

    Like building seiges on bast to hit the hive from your own base, or using f4 to give your team your resouces on aliens, its just lame.

    Mines are a good deterrant however, but dont expect many kills from them if youre playing a capable alien team. Which is not as common as people think.

    Have fun.
  • Mr_BeanMr_Bean Join Date: 2002-11-09 Member: 7943Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And putting mines on buildings? Lame if you ask me, if marines start using tactics like that, then aliens will start using use the ready room trick to get their gorges res faster and other lame taactics that can be used.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Nope sorry thats an explote it was fixed in 1.03 sorry but no, Putting mines on building is legimate, if you can't afford turrets use mines


    And if you WANT to get mine kills use my Strat Guide on how to kill even flying lurks with a mear three mines

    Or five Mines? I can kill even a lvl 3 Caprence Onos with five mines cause I know what I'm doing unlike some people....

    Sure Fades can shot them down but you know what? Its only Fades who can do that, If you mine in a Hive that means Gourges can't get there and build there until either A, they blow themselves up and waste a mintue getting back there and regourging or a Sucidal Skulk jumps in and blows himself up


    Its a very effective method of restricting Gourge Travel
  • Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
    I actually found a good tactic, put mines around the TF, as mines, not trip mines IE the floor.
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