Subnautica Rendering question.

RaptorgeddonRaptorgeddon UK Join Date: 2015-05-03 Member: 204121Members
Hi, sorry to be a bother.

I'm a second year Computer Game Art student at UCA Farnham, and thanks to what the course has covered, I'm looking at the games I see and play in a new light. I'm curious as to how Unknown Worlds and the Subnautica team went about choosing the rendering pipeline that they're using. There's the 'traditional' specular / diffuse workflow that's the more standard, but recent developments such as Physically Based Rendering have me curious about the workflow that Subnautica uses, as there's something about subnautica's materials and style that seems different.

I'm aware that Keen Software House (Space Engineers) have been an early adopter of PBR, and that it's packaged as standard in Unity 5, so I'm just curious as to how Subnautica has been put together from a technical art direction I guess.
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