Mapping and beacons
dragonette4063
Pennsylvania, USA Join Date: 2015-04-13 Member: 203369Members
A lot of people have complained about the beacons being irritating, confusing, and just generally inadequate for the task of marking places of interest. I am inclined to agree: the beacon system should be either modified or replaced with something better.
A map would be ideal, and here are some of my thoughts on how it might work:
A map would be ideal, and here are some of my thoughts on how it might work:
- The map should definitely NOT be completely filled in at the start of the game - maybe not even accessible at all until the player crafts something.
- The map should be filled in little by little as the player explores, uncovering details in a certain radius around your current location.
- Perhaps a handheld sonar or laser-scanning device would be required to add to the map?
- A 3D holographic map would be nice (and would fit with the level of high technology in the game), but a 2D map with color codes for depth and/or different biomes would also be acceptable.
- The map could be integrated into the PDA - it already has different pages for inventory and blueprints, so a map page would be easy to add and would make sense.
- The player should be able to make notations on the map - maybe by placing a little dot that, when moused over, displays a tooltip with a short text string (and possibly coordinates and/or depth).
- Beacons could function in tandem with the map, such that the player could see and enable/disable them on the map interface. (Perhaps the aforementioned map dots ARE beacons? This would certainly be the simplest and most sensible way to handle notations on a 3D map...)
- Whether or not there is a HUD mini-map is up to the developers, but I personally think it would obstruct our view of this utterly gorgeous ocean world. (Perhaps it could be enabled/disabled in the options menu, or in-game via a HUD upgrade item like the compass and thermometer.)
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