Limit on # of a certain class

humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
<div class="IPBDescription">To prevent silliness to the max</div>I am thinking (and I read a post that mentioned this)that maybe there should be limits on how many players on an alien team can become a certain class. While the idea of an entire team of level 5s is doubtful considering how unlikely it is that every player will be able to save enough rps (considering it costs rps to respawn), I can imagine a game against only flyers or builders, Somehow, this doesnt fit the character of the game in my mind.
    If limits are placed on classes, it would drive the aliens to be more vicious, why? Because they would race to get enough kills and rps to be able to evolve into their desired class before a teammate takes up the spot. This would make the whole Darwinian Competition for the benifit of the group come out, making the title "Natural Selection" very accurate.
    Also, No, I dont like the idea of an entire team of level 5s running around.
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Comments

  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I agree on the whole.
  • InfamousInfamous Join Date: 2002-01-28 Member: 127Members
    Ooooo I like that! It would make it much more fast paced, and brutal.  But what if FF was on, and the person had enough resource points to evolve, but his class is filled up. He could go on a rampage and kill 1 of his own teammates to become one. That would create a BIG problem. But I like the idea of that the only things the aliens are killing for is to evolve for themselves.

    I think it needs some tweaking, but an all around pretty good idea.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    then theres always the problem that u have in CS, kill stealing. builder could follow mr lvl 3 around until a marine was almost dead, then pounce and steal the resources.
  • GraheimGraheim Join Date: 2002-04-02 Member: 375Members
    Kill stealing is going to be an issue wherever there are jerks, regardless of whether or not a cap is implemented on numbers in a class.  I think it's a good idea.  The game gets boring if everyone is the same thing.  Plus, the gaming community has come to expect that kind of thing in class based games.  Not everyone in DOD can be a sniper.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    yah, i guess yer right. DoD did a good job, but there you choose right off the bat and you dont have to kill to go up classes. i still think it will be more of an incentive to stealing, most "stealers" just do it when its convenient, but the aliens would do it all the time.
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    Okay..well, I don't like the slots idea...but...as for kill stealing, simple to fix. Make the Aliens get Resources for each strike they administer to a marine. Not a big one, but a small one, that would amount to the same amount as they'd get by killing the marine, if they hit the marine enough times to get him CLOSE to death. Aka, Transfer HP lost into Resource points.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    you would only have to make sure that 1 damage 5 times gives you as much resources as doing 5 damage. other than that i dont see how it wouldnt work.
  • GraheimGraheim Join Date: 2002-04-02 Member: 375Members
    You'd also have to make sure that gibbing an enemy in 1 hit gave you the same amount of points as pecking him to death in 20.  I agree with making a direct correlation between points awarded and points taken from an enemy.  Of course, that should stop when the Marine reaches 0.  No point in awarding resource points for taking a Marine with 1 health and gibbing him down to -50.
  • TowersTowers Join Date: 2002-01-26 Member: 100Members
    and to stop the other team mate team killing you for that class, Make it so if you TK you lose your points to go up the class.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    RP penalties are already planned for teamkilling if I remember correctly.
  • GraheimGraheim Join Date: 2002-04-02 Member: 375Members
    TKing is worthy of another topic in and of itself, but we seem to have a good thing going here.  Of course, if no one responds I'll just do the old copy and paste.

    Deducting resource points for TKing is an excellent way of taking care of the issue for the aliens.  I'd like nothing better than to see a lvl. 3 TK somebody and IMMEDIATELY de-evolve. (If he had jsut purchased the new form.)  Of course, you'd have to kill him to do it, but that's all the better.

    But what about our poor Marines?  He who TKs may only wield a butter knife?
  • TowersTowers Join Date: 2002-01-26 Member: 100Members
    yeah but I don't think TK should be tooo hurtful.. I mean if someone accidently kills a team mate (Cause the Team mate runs in their way or something), You should get points deducted but nothing too serious but also to stop from TK for classes you should have it as, If you get TK then you shouldn't go down a class and have to restart, You should just respawn as the same class. Cause  how annoying would it be to finally get the class you want only to be Team Killed by some idiot.
  • HydroHydro Join Date: 2002-02-27 Member: 251Members
    wasn't it a while ago that i think it was flaya or someone important saying the aliens will kill eachother.... he said the way the aliens work is kinda like bullying a bigger alien will kill a smaller alien because thats how they work.
  • GraheimGraheim Join Date: 2002-04-02 Member: 375Members
    When I say someone should de-evolve, I mean the person who killed his teammate, not the victim.  The big alien who squashes a teammate should de-evolve a lvl.  What I'm concerned with is the kind of moron who thinks it's a blast to continually waste his own buddies.  The kind of punk who sits by his own spawn point with a machine gun and mows down his teammates as they appear.  This person should de-evolve into a pile of goo (alien) or respawn in their underwear with only a butterknife (marine).  I don't know if any of you played the older version fo Holy Wars but they had a good system.  Serial TKers couldn't pick up any weapons or health.
  • HydroHydro Join Date: 2002-02-27 Member: 251Members
    They should do something about the aliens but the marines have a good system if someone is TK then the commader just doesnt give that person ammo and stuff so pretty much loses all the time
  • GraheimGraheim Join Date: 2002-04-02 Member: 375Members
    Ahh, the commander mode.  I forgot about that.  Your absolutely right.  Provided the commander can completely cut that person out of the supply chain it solves the probelm quite nicely.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Back to the class limits:  I hate it.  Well, okay, I don't <i>hate</i> it.  I just don't like it.

    A hypothetical, if you will:  If an alien team is ripping the marines a new one, then they should all be able to afford serious high level upgrades.  An strong alien team should be able to show this force through their evolved status.  A team of level 5s would be a direct indication of their dominance.  Limiting this number would give the marines too much of an advantage in a losing situation, I think, as this type of deal would only come around in the late stages of a game.

    Another hypothetical:  Clan battle, and the alien team is trying to get their tech up as quick as possible.  They can all evolve to builders and make all the available buildings and such to evolve highly.  At the same time, they are also going to be lacking in defensiveness.  Limiting the number of builders would certainly eliminate this strategy, even if the risks it involves would only allow it to work in the rarest of circumstances.

    Oh, and I'm always angry when I'm not allowed to play as the class I want in any other game with limitations (DoD, TFC).  So, personally, I don't want to see this.
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    back to the limiting of certain classes:
    i dont think it'll be an issue.  the overuse of one class on the alien side will simply amplify the weaknesses they have, when you play brood war do you only make groups of devourers? no.
    good commanders will recognize the patterns and frequency of alien types encountered and probably research/equip ppl to counter them.  there may be certain instances where there is a lot of one class on a team, but this follows with the ebb and flow of all RTS games.  aliens can now have the lvl4 blink ability, suddenly there is a lot of lvl4s.  marines notice this and adapt accordingly.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    Greedo just hit this one on the nose.  If you are the marines and you dont want 10 level 5's running around there is a very simple solution.  Kill the aliens, Kill thier 'resource getter thingy.'  If you cannot do that, then dont complain for it was your falts that cuased it to happen.  And likewise with the aliens.
  • GraheimGraheim Join Date: 2002-04-02 Member: 375Members
    Are there really any disadvantages to being a lvl 5?  I was most concerned about a group o' big boys totally owning a level.  But I suppose if they're that good then that is their right.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Graheim, the big disadvantage that I can think of is that Level 5's are, well...big.  This means that (a)You are a BIG TARGET and (b)No way you can squeeze into all those tiny vents that the level 1(Bob) darts through so easily.  Besides that, it takes a heck of a lot of RP's to earn the ability to evolve into a level 5, so that most likely means a lot of time running around as Bob.

    As far as class limits go, we've gotta take this whole RTS deal into account here, since that's what NS is at its core.  While I'm sure any decent RTS player could lecture you for quite a while on the value of diversifying your units, there's still something to be said for the Attack the Enemy With a Lot of Big Units At Once strategy.  Greedo pretty much summed up all of my other thoughts with his post, so I'll not waste your time by repeating what he said.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    I don' like the idea. One of the things I absolutely <span style='color:red'><b><i>HATE</i></b></span> (yes, so much so it deserved three formatting tags) in DoD is the limits on classes. Don't make NS do the same thing... If the aliens are swamping the marines with LVL 4's, then the Marines lost the game a LONG time ago, and now it's just the clean-up portion of the map.
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    My argument was not that a swarm of level 5s would be unbalanced (they earned it), but that it would be silly to watch. It would bring up images of the running of the Bulls. A herd of level 5s would look like something out of a cowboys and indians movie, only with big red eyes, spikyness, and charging down a very skinny corridor. Translation, silly. My uderstanding was that the Aliens were to be diverse, likewise, the marines could have limits on weapon hand outs (Do we really want to see 16 nuke guns, O.K., it would be cool and all, but . . .). In RTSs, a common problem is that players find a unit which is just too powerful to beat, and they build build build (Various Soviet Tanks in C&C, enough scouts or Goliaths in Starcraft, etc . . .).
         On the flip side though, I do see the argument that a team which has the rps to reach that kind of evolution or "Upgrade-age" is probobly on the cusp of victory in the first place. Still, I think alien power will be based more around the existence of the three hives conferring special abilities, two hives giving less, and one giving the minimum. I dont like the idea of all the classes but lvl 4s and 5s becoming obselete in the late game. I think that no matter what happens, the team will need bobs for recon, 2s to build, lvl 3s for lightening fast accurate strikes, and 4s and 5s to do the bulk of the dirty work.
         I guess, ultimately, class restrictions should not be in place. Originally, I thought, what if nobody wants to be a builder, than where will the upgrade structures be. Than I remembered, I'll be playing Marine, the less upgrades and balance these punks have, the easier it will be to smash them to pieces.
  • GraheimGraheim Join Date: 2002-04-02 Member: 375Members
    Oh, I'm firmly on the alien band wagon myself.  Otherwise I'd just go and play death match classic.

    The root of my concern though is the same as expressed above.  Will lower classes still have a purpose late in the game?  Might players view them as only as waypoints to the "good stuff"?  I suppose only time will tell.  I not saying that class restrictions should be a version 1.0 implementation.  However, it might be something to consider once we see how hoardes of internet players actually play the game after release.  Hopefully, it will never be needed.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    I hate the classlimitations also, but I can understand why they are there, I hate it when all the noobs are snipers.....
    Don't think we have to fear for 16 level5's, don't think any map has that kind of amount of free space, those things are huge....
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    <!--QuoteBegin--Jedisar+April 03 2002,16:16--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Jedisar @ April 03 2002,16:16)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Okay..well, I don't like the slots idea...but...as for kill stealing, simple to fix. Make the Aliens get Resources for each strike they administer to a marine. Not a big one, but a small one, that would amount to the same amount as they'd get by killing the marine, if they hit the marine enough times to get him CLOSE to death. Aka, Transfer HP lost into Resource points.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    This would be a nice feature. Svencoop has a system like this, where the person who does the most damage gets more points.

    Back on topic:
    People who would like to fly and snipe would still be lvl3 etc. I don't think we have to worry to much about everyone becoming lvl5. But if that was to be the case, so what? It be fun trying to hunt down lots of lvl5s too. I just don't think that it'll be any problem.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    That, and you -know- there's gonna be some marine somewhere that decides to turn tail and run once the CC is gone. Then he'll hide. And in maps as big as Bast or Hera... there's a lot of hiding space. 5's are not the best scouts.
  • JedisarJedisar Join Date: 2002-03-03 Member: 264Awaiting Authorization
    I'm Not hiding! It's a tactical Retreat, yeah, that's what it is!
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    but Flayra will not include class limits i guess.. the thing im looking forward too is the second release... in beta 1, players will see that some alien classes are not really powerfull, and others are (builder rush). When there is an update this is fixed, and then the game becomes the most interesting since everyone is testing the new stats <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Shuvit, perhaps you are a bit confused.  Things like the over-powered builder will be fixed before the first public release (in fact, it's already been fixed if I remember correctly things that have been said).  The game will be balanced, and something like that won't be overlooked.  The internal playtesting starts this weekend, and those of us participating will be sure to get everything as right and balanced as we can (even if that isn't the initial focus of our efforts).
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