Crash Report! (Not sure where to put this)

JackalopeJackalope Join Date: 2015-03-13 Member: 202057Members
edited March 2015 in Subnautica Bug Reporting
DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
Trying to allocate: 4194304B with 4 alignment. MemoryLabel: STL
Allocation happend at: Line:74 in
Memory overview


[ ALLOC_DEFAULT ] used: 695590923B | peak: 0B | reserved: 817223984B

[ ALLOC_GFX ] used: 278632268B | peak: 0B | reserved: 590603110B

[ ALLOC_CACHEOBJECTS ] used: 272012B | peak: 0B | reserved: 10485760B

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B

[ ALLOC_PROFILER ] used: 905364B | peak: 0B | reserved: 8388608B
Could not allocate memory: System out of memory!
Trying to allocate: 4194304B with 4 alignment. MemoryLabel: STL
Allocation happend at: Line:74 in
Memory overview


[ ALLOC_DEFAULT ] used: 695590923B | peak: 0B | reserved: 817223984B

[ ALLOC_GFX ] used: 278632268B | peak: 0B | reserved: 590603110B

[ ALLOC_CACHEOBJECTS ] used: 272012B | peak: 0B | reserved: 10485760B

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B

[ ALLOC_PROFILER ] used: 905364B | peak: 0B | reserved: 8388608B


(Filename: Line: 920)

some trimming

Crash!!!

========== OUTPUTING STACK TRACE ==================

(0x001BDBEF) (Subnautica): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x900af
(0x0013FA2B) (Subnautica): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x11eeb
(0x00047BE6) (Subnautica): (filename not available): (function-name not available) + 0x0
(0x0004824C) (Subnautica): (filename not available): (function-name not available) + 0x0
(0x000488AF) (Subnautica): (filename not available): (function-name not available) + 0x0
(0x000493B9) (Subnautica): (filename not available): (function-name not available) + 0x0
(0x00049829) (Subnautica): (filename not available): (function-name not available) + 0x0
(0x00049A37) (Subnautica): (filename not available): (function-name not available) + 0x0
(0x00130474) (Subnautica): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x2934
(0x001307BA) (Subnautica): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x2c7a
(0x00130829) (Subnautica): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x2ce9
(0x00130BCF) (Subnautica): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x308f
(0x002A9D9D) (Subnautica): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x17c25d
(0x05933AA8) (Mono JIT code): (filename not available): (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object) + 0x28 (05933A80 05933ACC) [01354E70 - Unity Root Domain] + 0x0
(0x05933A6C) (Mono JIT code): (filename not available): UnityEngine.Object:Instantiate (UnityEngine.Object) + 0x24 (05933A48 05933A71) [01354E70 - Unity Root Domain] + 0x0
(0x23A6EDA4) (Mono JIT code): (filename not available): PrefabPool:TryGet (string,UnityEngine.GameObject&) + 0x18c (23A6EC18 23A6EE85) [01354E70 - Unity Root Domain] + 0x0
(0x23A6EB02) (Mono JIT code): (filename not available): ProtobufSerializer:InstantiatePrefab (ProtobufSerializer/GameObjectData) + 0x42 (23A6EAC0 23A6EBFA) [01354E70 - Unity Root Domain] + 0x0
(0x23A6C4C0) (Mono JIT code): (filename not available): ProtobufSerializer:DeserializeObjects (System.IO.Stream,bool,UnityEngine.Transform) + 0xc0 (23A6C400 23A6C514) [01354E70 - Unity Root Domain] + 0x0
(0x23A6C3ED) (Mono JIT code): (filename not available): ProtobufSerializer:DeserializeObjectTree (System.IO.Stream) + 0x15 (23A6C3D8 23A6C3F2) [01354E70 - Unity Root Domain] + 0x0
(0x23ACB259) (Mono JIT code): (filename not available): ProtobufSerializerExtensions:LoadObjectTreeFromBytes (ProtobufSerializer,byte[],System.Action`1<UnityEngine.GameObject>) + 0x79 (23ACB1E0 23ACB30D) [01354E70 - Unity Root Domain] + 0x0
(0x23AC8671) (Mono JIT code): (filename not available): CellManager/Cell:Awake () + 0xa9 (23AC85C8 23AC86CD) [01354E70 - Unity Root Domain] + 0x0
(0x23A99138) (Mono JIT code): (filename not available): CellManager:UpdateCellManagement (int) + 0x80 (23A990B8 23A99198) [01354E70 - Unity Root Domain] + 0x0
(0x23A42864) (Mono JIT code): (filename not available): LargeWorldStreamer:Update () + 0x5bc (23A422A8 23A4336E) [01354E70 - Unity Root Domain] + 0x0
(0x058AE571) (Mono JIT code): (filename not available): (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x41 (058AE530 058AE5C5) [01354E70 - Unity Root Domain] + 0x0
(0x100F0542) (mono): (filename not available): mono_set_defaults + 0x22cb
(0x1005D7F4) (mono): (filename not available): mono_runtime_invoke + 0x51
(0x001566FE) (Subnautica): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x28bbe
(0x001F6EBA) (Subnautica): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0xc937a
(0x001F6975) (Subnautica): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0xc8e35
(0x00149071) (Subnautica): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x1b531
(0x001490A4) (Subnautica): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x1b564
(0x001C16C0) (Subnautica): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x93b80
(0x0023B19B) (Subnautica): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x10d65b
(0x0023CC85) (Subnautica): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0x10f145
(0x004AEA18) (Subnautica): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x123178
(0x004E38F0) (Subnautica): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x158050
(0x7713338A) (kernel32): (filename not available): BaseThreadInitThunk + 0x12
(0x777F9F72) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x63
(0x777F9F45) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x36

========== END OF STACKTRACE ===========

**** Crash! ****


Looks like my may have crashed because it ran out of memory. Is there a way to assign more memory to Subnautica or am I out of luck until the next patch? Don't think my rig is the problem. It meets the recommended system specs running windows 7 64 bit with 16gb of ram with a Nividia GTX 670M.

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