Seabase ideas

Dogman3652Dogman3652 United States Join Date: 2015-03-06 Member: 201761Members
Let's be honest... The sea bases are a cool concept but why use one when you can live on the cyclops? I think there NEEDS to be some things that can only go in a base... Maybe a weight limit in the cyclops so you cant just keep putting in lockers. I also think that the bases need to have a room blueprint. Then it isn't just a ton of pipes. And speaking of pipes they should be able to go vertical as well as horizontal. It would be cool to have your base weaving through caves like hamster tunnels.

Comments

  • TartarinTartarin France Join Date: 2015-03-15 Member: 202162Members
    edited March 2015
    I think we coould see the seabase as a permanent base, where we can install heavy workstation or laboratories, farm, etc. Cyclops is (or another submarine of it's size) is more a small mouving camp that allow us to gather ressources.
    But it would cool to dig the ground after isolate a portion within a part of our base, a real mine shaft. I think it's more realistic since some materials can only be found in a "powder" shape, and so can be harvested if in water. But dev may have some others idea for materials.
  • wildgreenxiwildgreenxi Join Date: 2015-03-25 Member: 202579Members
    The sea base is awesome, but lonely and a little plain. I hope for a domicile units that are spacious and versatile (gardens, labs, bunker, etc.). also filling it with NPCs would be great down the road.
Sign In or Register to comment.