Some Advice for Development Team

breloom1994breloom1994 China Join Date: 2015-03-09 Member: 201878Members
Dear Developers:
This is my personal suggestion and some good ideas:
1.Medicine and poisoning system: new pharmaceutical synthesis, use some special creature to make medicine.And use it to heal in danger. Poisoning system mains contact or eat poisoning creature will enter poisoning state and get sustained injuries.And you can use the antidote to detoxify. Medicine and Poison systems can increase fun and also enrich the loot system.
2.Temperature and Pressure:Now seems that safe space is too large.As long as you have enough oxygen, and you can stay at extravehicular forever.Unlimited exploration will soon make the mystery disappear.The real ocean is cruel.temperature and pressure will restrict extravehicular operations.If somatosensory temperature is too low, you will become sluggish.And if you stay too long, you will die.If pressure is too high, you will be killed immediately.Especially for those deep and cold place.Submarine can probe the outside temperature and pressure, to provide a basis for your judgment that should or shouldn't get out.
3.Add some new function for seamoth, such like manipulators, which can help you to do some simple work.Stealth, higher ability, which can help you to escape from monster or get close to vigilance target.
4.Biological data collection system: kind of achievement system.Use scanner to collect creature date.New pursuit for player except survival and build.
I'm a chinese player, my English may not good, but I really love this game!
I also send this on steam community, hope you can notice.
Best wishes

Comments

  • breloom1994breloom1994 China Join Date: 2015-03-09 Member: 201878Members
    5.Maps and marking system:The marking system makes me confused.I even can't identify which mark is my lifeboats or submarine.And seamoth is unmarked means you'll often lose it.So, map is really important.Maps can be used to draw your probed areas.You can clearly location the important things on the map.
  • VandragoraxVandragorax United Kingdom Join Date: 2015-02-24 Member: 201533Members, Subnautica Playtester
    Hi breloom, welcome to the forums :)

    A lot of your ideas are already in the plans for the Subnautica development team. Let me address your points.

    1. & 4. There are plans for some sort of DNA collector item. This will allow you to collect DNA from animals, maybe plants etc. These can be used to create temporary buffs such as swim speed, emitting light, masking smell, being invisible etc.
    2. There is currently a plan in place to make temperature and pressures more of a "thing". At the moment, they are still working on getting the core of the gameplay down but fear not, this will become a bigger challenge in the future!
    3. There is already a plan for some sort of 'worker mech suit' which will likely provide something like fine manipulators. We don't know yet how this will be implemented or anything, so stay tuned for updates.
    5. Myself and others have already mentioned this point too! It is confusing and hopefully an updated beacon system will come into play at some point :)
  • breloom1994breloom1994 China Join Date: 2015-03-09 Member: 201878Members
    Hi breloom, welcome to the forums :)

    A lot of your ideas are already in the plans for the Subnautica development team. Let me address your points.

    1. & 4. There are plans for some sort of DNA collector item. This will allow you to collect DNA from animals, maybe plants etc. These can be used to create temporary buffs such as swim speed, emitting light, masking smell, being invisible etc.
    2. There is currently a plan in place to make temperature and pressures more of a "thing". At the moment, they are still working on getting the core of the gameplay down but fear not, this will become a bigger challenge in the future!
    3. There is already a plan for some sort of 'worker mech suit' which will likely provide something like fine manipulators. We don't know yet how this will be implemented or anything, so stay tuned for updates.
    5. Myself and others have already mentioned this point too! It is confusing and hopefully an updated beacon system will come into play at some point :)
    That's so nice.I'm really expect the future releases now. :)
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