Build 275 was delayed as we are currently changing basically most of our infrastructure ( new build machine, new ways of handling the code etc. )
It would have made a bit more sense to push the massive performance improvement patch, and what's done so far. And then work on updating to VS2013, as it isn't exactly a necessary requirement. 2 months is a good amount of time to lose even more new players to performance issues...
Build 275 was delayed as we are currently changing basically most of our infrastructure ( new build machine, new ways of handling the code etc. )
It would have made a bit more sense to push the massive performance improvement patch, and what's done so far. And then work on updating to VS2013, as it isn't exactly a necessary requirement. 2 months is a good amount of time to lose even more new players to performance issues...
We would have done that, but if problems came up with the build (you can't be 100% sure there won't be any issues), we wouldn't have been able to patch until our new build machine is done anyways, so better not to risk leaving the game broken for 2+ weeks...
It would have made a bit more sense to push the massive performance improvement patch, and what's done so far. And then work on updating to VS2013, as it isn't exactly a necessary requirement.
Unless some of the performance is not gained by the compiler update.
we wouldn't have been able to patch until our new build machine is done anyways, so better not to risk leaving the game broken for 2+ weeks...
I see your point, is there a branch available to play the latest test builds? These would be quite popular among a certain group of players.
I'm not sure the old branch has continued to be maintained for the public build. I remember it was at least attempted for two builds, as we ran the Gorge Hut on it once. Not many utilized it, so I was almost sure it was discontinued.
But in the current state, as Mendasp said, we're still waiting on the build machine.
it was easy, and i am in the process of making another that only admins can start votes, which should be equally as easy, but is not.
i ended up being forced to bypass the voting system altogether and send raw network messages because StartVote() is a local function.
ask mendasp for more info
Hello, as I told you when we were talking about this, if you hook the function you don't need to reinvent the wheel, it's simple. I took the liberty of implementing it as it takes no time. You can download it here.
And this post probably belongs in the modding forum instead of here.
If we had a separate branch live all the time, we'd be getting tons of reports about stuff that we already know is broken. We have a behind the scenes bug tracker that we can't really make public because there's some sensitive stuff that can be abused. That beta branch was used mainly with LuaJIT. It was basically a big enough deal and could have caused enough problems that we needed to double and triple check that it wasn't going to completely break everything.
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Once that is done i guess it will take about 1-2 weeks to finalize the build and get it out to you.
Best follow our twitter account to get the latest updates about this matter https://twitter.com/ns2cdt
It would have made a bit more sense to push the massive performance improvement patch, and what's done so far. And then work on updating to VS2013, as it isn't exactly a necessary requirement. 2 months is a good amount of time to lose even more new players to performance issues...
You're weird.
Get a joob @Pelargir!
I'm not sure the old branch has continued to be maintained for the public build. I remember it was at least attempted for two builds, as we ran the Gorge Hut on it once. Not many utilized it, so I was almost sure it was discontinued.
But in the current state, as Mendasp said, we're still waiting on the build machine.
lol you really don't want that.
is it possible to modify voting to not be attached to a player?
so that server code could arbitrarily call StartVote()
recently made a custom vote mod
http://steamcommunity.com/sharedfiles/filedetails/?id=414563379
it was easy, and i am in the process of making another that only admins can start votes, which should be equally as easy, but is not.
i ended up being forced to bypass the voting system altogether and send raw network messages because StartVote() is a local function.
ask mendasp for more info
And this post probably belongs in the modding forum instead of here.
Why not? It'll be good to find bugs, rather than wait another month for the next release for critical bugs.
If we had a separate branch live all the time, we'd be getting tons of reports about stuff that we already know is broken. We have a behind the scenes bug tracker that we can't really make public because there's some sensitive stuff that can be abused. That beta branch was used mainly with LuaJIT. It was basically a big enough deal and could have caused enough problems that we needed to double and triple check that it wasn't going to completely break everything.