5 Skyboxes
UncleCrunch
Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
Hi,
I was wandering in Blender doing some warming up. It came to a point that I had enough material to make something of it. So I started a little project : 5 Skyboxes. This game needs some. All was done using only procedural object and materials. So there is no other work than mine in there.
So... here are the 5 candidates.
EDIT: this post is reorganized for the better. This project is now to go towards more SF realism (if it can be named like that). So here are the new skyboxes (refit version). I also added a equirectangular image of most the new rendering
To view equirectangular images and throw yourself in a new world you can use FSPviewer
A/ Sea of metal (and shivering islands)
B/ Asteroid belt
C/ Red giant sunset
D/ Exploding planet
E/ Lake crater
I won't be doing maps with it.
Licence is : CC-BY-NC-SA
The Mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=403406497
Installation :
Some old screens from the editor
I was wandering in Blender doing some warming up. It came to a point that I had enough material to make something of it. So I started a little project : 5 Skyboxes. This game needs some. All was done using only procedural object and materials. So there is no other work than mine in there.
So... here are the 5 candidates.
EDIT: this post is reorganized for the better. This project is now to go towards more SF realism (if it can be named like that). So here are the new skyboxes (refit version). I also added a equirectangular image of most the new rendering
To view equirectangular images and throw yourself in a new world you can use FSPviewer
A/ Sea of metal (and shivering islands)
You can do a sea platform map with it.
Light type : Day (soft)
Number of light sources : 2
Image:
Changelog:
ToDo:
Light type : Day (soft)
Number of light sources : 2
Image:
Changelog:
Nothing yet
ToDo:
make new islands for a start
B/ Asteroid belt
Light type : Space (crude)
Number of light sources : 1
Image:
Changelog:
ToDo:
Number of light sources : 1
Image:
Changelog:
2015 Nov 13 Improved texture everywhere
ToDo:
Nothing more for now
C/ Red giant sunset
Light type : Sunset (red-ish soft)
Number of light sources : 1
Image:
Changelog:
ToDo:
Number of light sources : 1
Image:
Changelog:
2015 Nov 13 Improved texture everywhere
ToDo:
Nothing more for now
D/ Exploding planet
Light type : Space (crude)
Number of light sources : 1
Image:
Changelog:
ToDo:
Number of light sources : 1
Image:
Changelog:
2015 Nov 13 Improved texture
ToDo:
Change the rings for more realism
E/ Lake crater
Light type : Day (soft)
Number of light sources : 1
Image:
Changelog:
ToDo:
Number of light sources : 1
Image:
Changelog:
ToDo:
Nothing more for now
I won't be doing maps with it.
Licence is : CC-BY-NC-SA
The Mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=403406497
Installation :
2 Ways:
A/ Steam Workshop only
Enable the mod. It will set a mod dependency in your own mod if you use the skyboxes. That's it.
B/ Ripping it
-Find this mod in your Workshop local folder and copy the files into your own mod folders. A good thing is to synchronize the Output and Input folder. I think the Builder.exe isn't copying .cinematic any more (if it ever did).
-Open Steam, then Launchpad.
-Open your project folder.
-Open the editor and open the .level file (5 different) provided.
You should see the skybox and you should be able to use it normally.
A/ Steam Workshop only
Enable the mod. It will set a mod dependency in your own mod if you use the skyboxes. That's it.
B/ Ripping it
-Find this mod in your Workshop local folder and copy the files into your own mod folders. A good thing is to synchronize the Output and Input folder. I think the Builder.exe isn't copying .cinematic any more (if it ever did).
-Open Steam, then Launchpad.
-Open your project folder.
-Open the editor and open the .level file (5 different) provided.
You should see the skybox and you should be able to use it normally.
Some old screens from the editor
Comments
If only we could have layers in skyboxes... Or animation. But i think it's too late for that.
Descent?
It would need :
1 the space background
2 the flickering stars
3 the asteroid
So we don't have flickering stars on the asteroids.
About decent i barely remember opening it in the animation tool. If my memory is good, it is a mix between 3D object (prop) and regular skybox texture.
In the mean time i do not wish to maintain it. I would have to if anything happens with the shader. The spark engine occasionaly provided some surprises.
The product is delivered as simple as it can be (k.i.s.s.). Up to the users to modify, reuse with the shader as long as they respect the licence.
Here are some updates.
working on my Kung-Fu in Blender, I took the time to update 3 Skyboxes.
Sunscreen anyone ?
... where's the planet ?
Wrong button ???
Updated on Workshop.
Some bitmap texture were needed on the bridge.
Lake crater, Red giant sunset got some improvements.
Updated on Workshop.