5 Skyboxes

UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
edited November 2015 in Mapping
Hi,

I was wandering in Blender doing some warming up. It came to a point that I had enough material to make something of it. So I started a little project : 5 Skyboxes. This game needs some. All was done using only procedural object and materials. So there is no other work than mine in there.

So... here are the 5 candidates.

EDIT: this post is reorganized for the better. This project is now to go towards more SF realism (if it can be named like that). So here are the new skyboxes (refit version). I also added a equirectangular image of most the new rendering
To view equirectangular images and throw yourself in a new world you can use FSPviewer

A/ Sea of metal (and shivering islands)
You can do a sea platform map with it.
Light type : Day (soft)
Number of light sources : 2

Image:
41c2eb5393a2880baaaa275de51f58.jpg

Changelog:
Nothing yet

ToDo:
make new islands for a start


B/ Asteroid belt
Light type : Space (crude)
Number of light sources : 1

Image:
c1t4hb8pp6bm.jpg

Changelog:
2015 Nov 13 Improved texture everywhere

ToDo:
Nothing more for now


C/ Red giant sunset
Light type : Sunset (red-ish soft)
Number of light sources : 1

Image:
b2cud156xwac.jpg

Changelog:
2015 Nov 13 Improved texture everywhere

ToDo:
Nothing more for now


D/ Exploding planet
Light type : Space (crude)
Number of light sources : 1

Image:
09tx61hbcpy9.jpg

Changelog:
2015 Nov 13 Improved texture

ToDo:
Change the rings for more realism


E/ Lake crater
Light type : Day (soft)
Number of light sources : 1

Image:
7r7btkligmoo.jpg

Changelog:

ToDo:
Nothing more for now


I won't be doing maps with it.
Licence is : CC-BY-NC-SA

The Mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=403406497


Installation :
2 Ways:
A/ Steam Workshop only
Enable the mod. It will set a mod dependency in your own mod if you use the skyboxes. That's it.

B/ Ripping it
-Find this mod in your Workshop local folder and copy the files into your own mod folders. A good thing is to synchronize the Output and Input folder. I think the Builder.exe isn't copying .cinematic any more (if it ever did).
-Open Steam, then Launchpad.
-Open your project folder.
-Open the editor and open the .level file (5 different) provided.
You should see the skybox and you should be able to use it normally.


Some old screens from the editor
01821e7de8aa5174c831d15664a3f6.jpg
a1e636359b1f69e6d2e9cada580ef6.jpg
052991e054b5628047550e9dcff598.jpg
41c2eb5393a2880baaaa275de51f58.jpg
113c69e218a80c38458a79f7333c00.jpg

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