Game play
Norton
Join Date: 2005-01-13 Member: 35264Members
I want to see mid and late game Subnautica get away from swimming around and manually collecting things off the ground. So far that is the bulk of the game play, and personally I get tired of it very quickly. I would love some automated way to collect resources that you improved and upgraded as you progressed. Subs equipped with imaging devices could be used to scout out new places to set up drill sites. It would give a reason to explore but not have you tediously clicking the sand every 2 ft as you do it. Also, constantly filling up your inventory and swimming back to your sub to drop it off feels a bit played out from games like Diablo.
I'd prefer game play to be more about setting up bases and interacting with the animals. It gives me immense satisfaction to get inside the cyclops and out of the harsh alien waters. Increasing the comfort and coolness of your subs and bases would be a lot of fun for me. The game play would be designing the bases and exploring for new base locations.
I'm sure we can think of something more fun that collecting rocks off the sea floor for hours.
I'd prefer game play to be more about setting up bases and interacting with the animals. It gives me immense satisfaction to get inside the cyclops and out of the harsh alien waters. Increasing the comfort and coolness of your subs and bases would be a lot of fun for me. The game play would be designing the bases and exploring for new base locations.
I'm sure we can think of something more fun that collecting rocks off the sea floor for hours.
Comments
There are still some serious stability issues that need to be worked on. Crashing is still really common, and the X-build has fun little bugs that makes saved games unloadable. I can go at best an hour to an hour-and-a-half before the game dies on either build, which makes it challenging to even get a cyclops built. Major Quality of Life gameplay improvements are still easily six months out unless they hit a bug-hunt/feature streak.
which will definitely help, however I agree food should not be quite as obnoxious to find as people have been saying
First thing I do in a new game is eat about 20 or so mushrooms just to level off the needs initially. This can usually be done within the first sixy seconds. Snacking on shrooms/kelp can help stave off hunger, but it'd be good to see better food recipes that combine fish with shrooms/kelp for better yields. Storage can get kind of full when it takes 3-8 slots per meal.
Maybe not for experienced players but definitely new ones