You Do Not Need Mass Amounts Of Turrets!
Question
Join Date: 2002-11-18 Member: 9180Members
<div class="IPBDescription">It is a waste of resources!</div> The only situations in which you want to have mass amounts of turrets at a location are A.You are reduced to your main base,aliens have 3 hives up,you have tons of resources and want to be lame and prolong the game for as long as possible. and B.It is a very important location,you have tons of res to spare and it looks pretty on your commander screen.
Turrets are only meant to stop skulks,lerks and gorgs from just waltzing into your outposts and main base and chomping on your resource towers and CC.If you are trying to stop fades with turrets,you are doing something wrong,turrets acquire lock way too slowly to hit fades who pop around the corner,fire and pop back.
1 turret is enough to kill quite a number of skulks/lerks/gorgs,IF the bullets hit that is.A skulk/lerk/gorg will have probelms trying to take out turrets without sitting there and chomping on them,and if they do do that,the turret will make short work of them.
It is estimated that you can safely guard an outpost from skulk/lerks/gorgs by 2-3 turrets only that are PROPERLY placed.Key word is PROPERLY.
Stop wasting resources,use them for guns!
Turrets are only meant to stop skulks,lerks and gorgs from just waltzing into your outposts and main base and chomping on your resource towers and CC.If you are trying to stop fades with turrets,you are doing something wrong,turrets acquire lock way too slowly to hit fades who pop around the corner,fire and pop back.
1 turret is enough to kill quite a number of skulks/lerks/gorgs,IF the bullets hit that is.A skulk/lerk/gorg will have probelms trying to take out turrets without sitting there and chomping on them,and if they do do that,the turret will make short work of them.
It is estimated that you can safely guard an outpost from skulk/lerks/gorgs by 2-3 turrets only that are PROPERLY placed.Key word is PROPERLY.
Stop wasting resources,use them for guns!
Comments
carpace and a bit of moving will let you take down 1 turret, which then opens up the factory
if theres 4 turrets that are overlookin each other, i might have to die a few times
6 turrets and i'd noramlly give up on it (as do others)
so for marines, i think 6 turrets around a fact is good deterence
or 3 turrest and 1 marine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Then I work on Turrets where at most I put down 4-5 in an area that is under heavy attack...why? I can put a phase gate in just as easy if I really want to defend it, and most of the time I leave nodes undefended so I can spend the RP's elswhere on upgrades. Works much better, I have had marines out and fighting with motion tracking and basic armor and weapon upgrades in the first 5-10 minutes of the game. Turtleing up only chews uyp Rp's that could be used elsewhere and gives the aliens more time to build up around the map. Notice that if you drop a TF in your spawn outright, you have enough money for what...1 maybe 2 turrets...then your broke...and I mean really broke so you have to wait awhile to get any RP's to get that resourse tower down...meaning it takes longer for you to get money. Things become a lot easier when you have a mess of money....
As an alien player who loves Skulk and Fade, I can tell you that two Skulks or one Fade can easily take down a five-turret resource node in a single go. No matter how good your turret placement is, there will almost inevitably be a blind spot where taking down one or two turrets will allow me to chew on your Tfac with impunity. Due to the incredibly poor aim of turrets, a skulk or fade circlestrafing a turret can easily take it out without getting hit too much.
On the other hand, if there's three turrets and a Phase Gate, it becomes much harder for us to attack. Sure, we can immediately start eating the tfac, but if there is a Marine there, the combined firepower of 3 turrets and a LMG or Shotty is a lot better than a plain 6 turret setup. If more aliens come, a large number of Marine reinforcements can appear through the phase gate and beat us off.
Turrets alone will never hold out against a determined alien attack - even Skulks alone will break through a 8 turret farm in time - it may cost a lot of deaths, but we will eventually eat that tfac to death. In contrast, turrets and Marines can kill those skulks much faster than they can spawn. Phase Gate >> more Turrets.
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I laugh at this. Three turrets versus a carapace upgraded skulk = Skulk circlestrafes and eats one turret, then hides in the blindspot and eats the tfac. End result : Marines lose 104 resources worth of buildings, Skulk gets healed to full after 5 seconds next to a D chamber.
You simply CANNOT defend an outpost from good alien players with turrets alone. You need marine support to hold off the swarms.
I can't wait until custom maps start coming out regularly-my favorite part about the game was learning the maps while trying to keep myself alive. I can't count how many times I turned a corner as a skulk and spooked a marine, I could imagine him screaming out loud at home simply because of the burst of fire that goes harmlessly around me while I enjoy filet of humie.
SPend your time defending, you only give your opponent the initiative, and they walk all over you.
Make them keep defending, and you beat them back to a checkmate.
You simply CANNOT defend an outpost from good alien players with turrets alone. You need marine support to hold off the swarms.
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think so too. Aliens always find a way to get the TF or the turrets down. Either with teamwork (lerk/fade for example) or with a fast skulk etc..You need marines to defend your base.
Edit : Well it worked for me thats why i was posting it....