Future Perfect Update 9 - Future Perfect

SystemSystem Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond Posts: 466 vanilla

imageFuture Perfect Update 9 - Future Perfect

Weekly Update 9 is now live on Steam. Here’s a summary of the biggest changes. Player Movement   One long standing issue we tackled in this update is player movement bugs. In earlier versions, trying to walk over a pile of physics objects would cause the player to be shot directly upwards with a huge …

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Comments

  • clankill3rclankill3r Join Date: 2007-09-03 Member: 62145Members, NS2 Map Tester, Reinforced - Shadow Posts: 204 Advanced user
    We’ll probably also add in some mechanisms to query an entity for a specific bone position to allow a target bone to be specified for certain models where the box method doesn’t work well.

    Being able to know the bone position would be really awesome! It has to do with an idea I have to make an alien based on generative design.
  • clankill3rclankill3r Join Date: 2007-09-03 Member: 62145Members, NS2 Map Tester, Reinforced - Shadow Posts: 204 Advanced user
    O yeah nice update :)
  • Dictator93Dictator93 Join Date: 2008-12-21 Member: 65833Members, Reinforced - Shadow Posts: 657 Fully active user
    SSR seems kinda messed up on Nvidia, latest drivers, GTX 570.

    example below:
    http://abload.de/img/game_2015_02_04_16_19gdoh5.png

    I imagine it is because you guys are working on changing the shading and such. Keep on rockin'!
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer Posts: 1,737 admin
    Dictator93 wrote: »
    SSR seems kinda messed up on Nvidia, latest drivers, GTX 570.
    This is now fixed and will be in the next update.

    Max McGuire
    Technical Director, Unknown Worlds Entertainment
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