The skulk taunt silently disappeared quite a number of builds ago. It was "replaced" by the skulk chuckle sound instead. It would be nice to get it back.
SamusDroidColoradoJoin Date: 2013-05-13Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
A very long ago I replaced the original Skulk taunt sound with chuckle due to high demand. It's unlikely I will change it back. I would make the chuckle sound the taunt sound but then it would replace it for all lifeforms
A very long ago I replaced the original Skulk taunt sound with chuckle due to high demand. It's unlikely I will change it back. I would make the chuckle sound the taunt sound but then it would replace it for all lifeforms
Is that so? Looking through old threads it seems that what people actually wanted was the ability to bind chuckle to a key, not have it replace the taunt.
And in this thread you are saying that it was done without you or 90% of the PT knowing. AFAIK the chuckle sound is now bindable* and so all that has really changed is the loss of the "real" skulk taunt.
I prefer the chuckle for skulk over the old sound. Although, I hope the gorge taunt never gets replaced, its so great
Yeah, I also think the chuckle is a more appropriate taunt sound rather than the old growl. However, I don't see why it would be too difficult to have them both available.
A very long ago I replaced the original Skulk taunt sound with chuckle due to high demand. It's unlikely I will change it back. I would make the chuckle sound the taunt sound but then it would replace it for all lifeforms
The demand was to have chuckle and taunt both available at the press of a key,
the demand was not for skulktaunt.wav file to be replaced with chuckle.wav
So now every life form can chuckle OR taunt except the skulk. Heck, even EGGS have two separate sounds for chuckle and taunt.
Oh I just noticed @d4rkAlf mentioned everything I was mentioning. Good jurb
Edit fonction is best fonction
The forums deceived me on two separate occasions separated by many hours, thought I was editing but ended up DPing.. Twice :P
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Here's a great place to request the xenophorm spotted bind again
Is that so? Looking through old threads it seems that what people actually wanted was the ability to bind chuckle to a key, not have it replace the taunt.
And in this thread you are saying that it was done without you or 90% of the PT knowing. AFAIK the chuckle sound is now bindable* and so all that has really changed is the loss of the "real" skulk taunt.
* Don't quote me on this.
Yeah, I also think the chuckle is a more appropriate taunt sound rather than the old growl. However, I don't see why it would be too difficult to have them both available.
The skulk growled in a kind of way. The chuckle is definitely a better taunt but completely removing the old sound is quite a shame.
Edit: If you type "chuckle" in the console it will for some reason play the old skulk taunt.
It can play two different sounds that way. One with some lip/jaw sound.
Yeah, I noticed. :-/
It's my cellphone notification tone. Every time I get an email or text, everybody's all "the hell was that???"
Mine is the gorge and when someone calls me its the beacon sound. Either way people get freaked out.
That's actually pretty neat. I might do something like that as well.
The demand was to have chuckle and taunt both available at the press of a key,
the demand was not for skulktaunt.wav file to be replaced with chuckle.wav
So now every life form can chuckle OR taunt except the skulk. Heck, even EGGS have two separate sounds for chuckle and taunt.
Oh I just noticed @d4rkAlf mentioned everything I was mentioning. Good jurb
:-S
#sleepcoding
#toomuchcoffee
#imconfused
#theremustbearationalexplanation
Hope this gets looked at some time though
Apart the fact that you edited all your 3 messages already.
^_^
Edit fonction is best fonction
The forums deceived me on two separate occasions separated by many hours, thought I was editing but ended up DPing.. Twice :P