i am also curious about WHY people use their AV of choice, and i asked around a bunch before i started making AVs
a big reason is because they just havnt been exposed to that many, so most people play with AV off instead of the horrible default orange one, and those that actually use custom AV just use huze because its minimal
CDT has been having a big war over AV lately
this change can not be seen, it only adds to the power that people making AV have
go show your support, as i suspect some people are trying to sweep it under the rug
@ironhorse
theres no distinction between entities in the game engine, yet
theres also no distinction between entities in hive vision either with parasited marines
so as much as i would like to, its not possible
It wasn't just me asking you in your other thread roxxkatt. Others feel the same. It is just good forum etiquette. You don't double post unless 24 hours has past. 24 hours is a rule of thumb, but you have been double posting in under 5 minutes a lot.
As one of the only one to vote for Roxxkatt's AV, I really like it. Its like the old AV but with higher contrast and colors I like better. I just don't like your view distance is limited.
I preferred the original version overall, something cool about how it rolled out over the map.. Never did understand they they changed it to what we currently have.
I preferred the original version overall, something cool about how it rolled out over the map.. Never did understand they they changed it to what we currently have.
Every time I see this thread has new replies, I always expect it to be roxxkatt posting consecutively to himself like 4 times.
And then when it isn't, I just get disappointed and don't even read any of the actual new replies.
Roxxkatt doesn't sound like a guy, I always thought she was a girl to be honest, not that it matters, looking forward to seeing the new alien vision the new patch came with anyways
I understand the thinking behind the different alien visions, but I'm not really happy with the current one.
In my opinion, it's too minimal and subtle, to the point where it doesn't really matter much whether you have it off or on. The game is very playable without any sort of alien vision, once you learn the maps it doesn't really matter since marines and structures are highlighted for you with AV on or off anyway.
That being said, my preferred AV is probably the original one (CGA Vision), except one thing I would change is that the effect of the spherical "rollout," while pretty cool, isn't very realistic. Aliens' eyes probably adjust to the overall image, not to the distance... :-) The reason is, I just think it's "cool" and, while I understand it entirely removes the textures and map art, I like the idea of it being "primal" or something, where you become focused entirely on your target (highlighted buildings and marines), and everything else becomes irrelevant (environment, water, plants, etc.) and secondary (flat) except as a means to get to your target and rip them to shreds.
I think people in general use alien vision for its "coolness" more than its functionality nowadays (it wasn't always so, as there was no highlighting before without AV on IIRC), and I appreciate the "coolness" as part of the asymmetry.
That being said, I would like to have the ns2+ option of "choose whatever vision you'd like" with the option of the visions in the OP (maybe update them on a per-patch basis if any of them change), integrated into the "base game," because I don't really appreciate being forced to use vision "X" anymore for the sake of appreciating the map art.
I can appreciate the map art on Marines. As an alien, please let me use the option I want - in the end, it doesn't really even matter right now because of highlighting with AV off anyway.
P.S. I thought the Fanta vision was pretty ridiculous, and never liked it since it came out, and I was surprised it lasted so long. But I got used to it and played with it on anyway... :-)
i know this update put a new default AV, but did anything change regarding AV files? Or will I be good replacing the default AV with my modded one in the main game directory. If nothing changed I should be fine, but last few times AV changed the file extensions changed and what not and it broke the old stuff
Iv'e always just used default even though it isn't the best, but that was just because I don't really use AV. The only time I do is when its all black, or to help see a vent I want to go through better. I just don't care too much for or use AV all the time because I like seeing everything as it looks, not just black and orange, or yellow and white. Seeing through normal vison does help you with ambushes as you can see where it is dark and be a bit more stealthy. (It's really fun to stealth walk under the rail for the molten metal buckets in transit-smelting hallway and drop down right behind marines)
Comments
a big reason is because they just havnt been exposed to that many, so most people play with AV off instead of the horrible default orange one, and those that actually use custom AV just use huze because its minimal
EDIT: also if anyone cares, i am currently pushing a global improvement which greatly improves the power and capabilities of AV through development atm
http://forums.unknownworlds.com/discussion/136373/proposed-alien-vision-change/p1
CDT has been having a big war over AV lately
this change can not be seen, it only adds to the power that people making AV have
go show your support, as i suspect some people are trying to sweep it under the rug
thats actually a really neat idea, i might make something similar to that sometime soon maybe
You made enemies and friendlies red??
theres no distinction between entities in the game engine, yet
theres also no distinction between entities in hive vision either with parasited marines
so as much as i would like to, its not possible
as i addressed in the trello card probably https://trello.com/c/dLsN38ZK/719-add-more-parameters-to-the-alien-vision-shader-to-allow-for-more-modability
heres the screenshots from page 1 again
It wasn't just me asking you in your other thread roxxkatt. Others feel the same. It is just good forum etiquette. You don't double post unless 24 hours has past. 24 hours is a rule of thumb, but you have been double posting in under 5 minutes a lot.
As one of the only one to vote for Roxxkatt's AV, I really like it. Its like the old AV but with higher contrast and colors I like better. I just don't like your view distance is limited.
Thanks Auron :P
I've updated AV:Reloaded. That is what I'm using now.
Biodome
I'm interested what the new results would be.
And then when it isn't, I just get disappointed and don't even read any of the actual new replies.
Roxxkatt doesn't sound like a guy, I always thought she was a girl to be honest, not that it matters, looking forward to seeing the new alien vision the new patch came with anyways
In my opinion, it's too minimal and subtle, to the point where it doesn't really matter much whether you have it off or on. The game is very playable without any sort of alien vision, once you learn the maps it doesn't really matter since marines and structures are highlighted for you with AV on or off anyway.
That being said, my preferred AV is probably the original one (CGA Vision), except one thing I would change is that the effect of the spherical "rollout," while pretty cool, isn't very realistic. Aliens' eyes probably adjust to the overall image, not to the distance... :-) The reason is, I just think it's "cool" and, while I understand it entirely removes the textures and map art, I like the idea of it being "primal" or something, where you become focused entirely on your target (highlighted buildings and marines), and everything else becomes irrelevant (environment, water, plants, etc.) and secondary (flat) except as a means to get to your target and rip them to shreds.
I think people in general use alien vision for its "coolness" more than its functionality nowadays (it wasn't always so, as there was no highlighting before without AV on IIRC), and I appreciate the "coolness" as part of the asymmetry.
That being said, I would like to have the ns2+ option of "choose whatever vision you'd like" with the option of the visions in the OP (maybe update them on a per-patch basis if any of them change), integrated into the "base game," because I don't really appreciate being forced to use vision "X" anymore for the sake of appreciating the map art.
I can appreciate the map art on Marines. As an alien, please let me use the option I want - in the end, it doesn't really even matter right now because of highlighting with AV off anyway.
P.S. I thought the Fanta vision was pretty ridiculous, and never liked it since it came out, and I was surprised it lasted so long. But I got used to it and played with it on anyway... :-)