marine night vision goggles
roxxkatt
Join Date: 2014-12-28 Member: 200431Members
this is not my idea, but it is a frequent idea brought up by other people
forum search option sucks, if you know this exists somewhere in the forums, post a link to it
marine night vision goggles, purchased from the proto lab.
the code to make this happen already exists in the alien vision shader support, and would be easily ported by simply adding an item and another hlsl file.
it would be an easy change to make for the CDT
there is 2 different ways to implement it:
1) standard green low light photomultiplier currently used in irl military applications
2) thermal imaging - red/orange hot, blue/teal background
3) a combination of both with a toggle switch
both ways can be fine tuned for gameplay such as #1 intensity turned up or down and #2 having more distant aliens be near background color
naturally the argument against is OP this and OP that, so if it gets added it will all be about balance, the question is how much balance?
how much should it cost in proto lab?
how much should it cost to research? how long? require 2 chairs?
cheap=5-15 res
expensive=15-25 res
forum search option sucks, if you know this exists somewhere in the forums, post a link to it
marine night vision goggles, purchased from the proto lab.
the code to make this happen already exists in the alien vision shader support, and would be easily ported by simply adding an item and another hlsl file.
it would be an easy change to make for the CDT
there is 2 different ways to implement it:
1) standard green low light photomultiplier currently used in irl military applications
2) thermal imaging - red/orange hot, blue/teal background
3) a combination of both with a toggle switch
both ways can be fine tuned for gameplay such as #1 intensity turned up or down and #2 having more distant aliens be near background color
naturally the argument against is OP this and OP that, so if it gets added it will all be about balance, the question is how much balance?
how much should it cost in proto lab?
how much should it cost to research? how long? require 2 chairs?
cheap=5-15 res
expensive=15-25 res
This discussion has been closed.
Comments
EDIT: stop influencng the oppinion of others in the vote by calling them idiots if they vote for something
nv goggles would do well to replace them as well
i would like to see the delay before emergency lights doubled even without adding anything to the game
i think someone even had the "cysted power nodes dont have emergency lights" idea already too, which i agree with
i suppose with nv goggles in the game, the emergency lights concept could be completely removed, if not delay time tripled
and its not influencing anything, those are adding options that arent real options for the people who will undoubtedly show up saying those things
hes also from texas, which is also typical of that mentality