Not having the issue but that's probably because I've seen such designs many times over in games.
A neat "feature" I could think of would be "glancing".
Meaning the whole HUD is virtual and the player can blend it in and out (it fades softly over a second or so).
It will display ALL data.
1) Dive Data (Oxygen, Depth)
2) Compass
3) Map
4) Beacons
5) Bio (Health, Food, H2O, DNA, Damage states (Poison, Hypnosis etc.))
Further, give the player the ability to display each of the groups individually.
Making an info panel "permanent" happens by the virtual player "tapping" on his mask glass.
For example
Compass: tapping forehead (above the rift)
Oxygen: tapping lips
Map: tapping left cheek
Beacons: tapping nose
Bio: tapping right cheek
Display all: gesture with right lower arm (as if looking at a clock)
Amazing modding capability: if things progress nicely we'll eventually be able to use kinect etc. and detect real life motion - for example being able to really tap the region and make the display act accordingly
Comments
Thanks.
Maybe if they turned it into one of those compasses we have in our cars with the floating globe.
Thanks for the reply.
A neat "feature" I could think of would be "glancing".
Meaning the whole HUD is virtual and the player can blend it in and out (it fades softly over a second or so).
It will display ALL data.
1) Dive Data (Oxygen, Depth)
2) Compass
3) Map
4) Beacons
5) Bio (Health, Food, H2O, DNA, Damage states (Poison, Hypnosis etc.))
Further, give the player the ability to display each of the groups individually.
Making an info panel "permanent" happens by the virtual player "tapping" on his mask glass.
For example
Compass: tapping forehead (above the rift)
Oxygen: tapping lips
Map: tapping left cheek
Beacons: tapping nose
Bio: tapping right cheek
Display all: gesture with right lower arm (as if looking at a clock)
Amazing modding capability: if things progress nicely we'll eventually be able to use kinect etc. and detect real life motion - for example being able to really tap the region and make the display act accordingly