Fyi New Marines: 'they' Can Hear You...

KitsuneKitsune Join Date: 2002-11-09 Member: 7843Members
<div class="IPBDescription">Be careful about calling for support.</div> Some people aren't aware of this yet, but when you use the menu to send out a radio signal, anyone in your vicinity can hear you. That includes the bugs. So if you're in a firefight with a couple of them, and they hear "I need a medpack, stat!" from around the corner where you're hiding, they hear a ringing triangle, accomanied with "Coooooome and getit!" Well, not literally, but they may as well, because they're going to rush you for an easy kill.

So just remember, only use the right click menu to call for help if you're in a secure area, or if you know for sure that your CO will get help to you within the second or two you have left before the Skulks run in. Unless you're planning on tricking some aliens into rushing you when you aren't really hurt and out of ammo, but be kind to your CO and let him know beforehand so he doesn't waste resources on dumping unnecessary health and ammo packs on your head.

Comments

  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    Psyching them out once will prevent them for going after you if you call for ammo or health later in the game.

    I've seen a Skulk *run away* from his hiding place after I called out for health once. Funny thing was, I actually needed it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • ArdescoArdesco Join Date: 2002-11-09 Member: 7831Members
    Speaking of psych-outs, other tactics to scare bugs include:

    As a commander, if you see an enemy skulk/lerk chomping/shooting at a structure, sweeping the area with a sensory sweep sometimes scares the attacker away, esp if he's in a vent or a well-hidden corner, as he/she might think that the enemy's close by and is getting the sweep for a precise lock on the attacker.

    If you know via motion detection that a bug is attached to the ceiling above you, a means of psyching them out is to turn on your flash light and point it towards the general direction of the ceiling in front of you. This also works similarly in tunnels. Typically, though, this tactic usually works when the aliens have a taste of your firepower (HA + HMG toting marines), as they run away out of self-preservation. If the bugs are fearless, though, this tactic can backfire and simply give away your position.

    Hiding. If you're a clever marine, you can usually get away on most maps with hiding in a certain spot while waiting for that fade to come past you. Once the fade has walked past you and is firing at a target (say, your main base), and starts getting damaged and naturally steps back a few, get out of your hiding spot, taunt, and open fire. Works best when you can survive the fade attack reliable (i.e. hmg + ha or the fade is heavily weakened from combined arms fire). Works even better when you have a gun buddy to advance with you at the same time so the fade is "sandwiched". Careful though--a smart fade will blink past you, making him behind YOU.
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    If you can drop a scanner sweep *directly* onto an alien, it REALLY hurts their ears. Especially if they happen to be wearing headphones. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BlackoutBlackout Join Date: 2002-11-17 Member: 9004Members
    edited November 2002
    Hiding from skulks early in the game can be delightful. Inside their own territory, skulks are fearless and careless - and marines are completely silent when crouched. Sometimes you need only sit in a out-of-the-way corner, and you won't be noticed as aliens rush purposefully towards your spawn. Aliens are used to administering the ambushes, not recieving them. And, as you know from nailing poor Eggy as he gestates, getting the drop on a skulk can be satisfying.
  • Rolling_RockRolling_Rock Join Date: 2002-11-15 Member: 8677Members
    OMG, I can't agree more with this topic.

    Something extremely annoying is being in a group of marines in a very vital position, holding it while the comm gets resources or more reinforcements arrive, and then having the retards spamming taunts or comm signals, turning off and on their flashlight, jumping around, switching weapons, or moving.

    Like half the population suffers from ADD and need farking horse tranquilizers to stand still. Is it really so much to just stand and do nothing?

    It's almost as annoying to me as the actual alerting of aliens.

    I've done setups before with a couple other guys where we put in siege guns right underneith their noses, but it was critical that we didn't attract attention. If a gorge or something ran by us and didn't see us, we would ignore it. If on motion tracking we saw one run by on the other side of the wall, being still meant it kept going and didn't disturb our operation.

    Likewise, if it's early in the game and you're securing a hive, and it's just a couple marines at that point, you don't WANT the aliens to know you're in there. You want that tubby gorge to come around the corner and throw up his resource tower so you can plug him and kill it, costing them resources. You want the aliens to think you aren't there, so when you do throw up those structures, they go up without harassment.

    If you're on an assault of a hive, you don't want to alert the entire alien team that you're coming. Kill as few as possible on the road to the hive and try not to make too much noise. Heavy armor is nice in that it doesn't make noise. Provided the retards in them don't spam all sorts of useless **obscenity**.

    /rant
  • KitsuneKitsune Join Date: 2002-11-09 Member: 7843Members
    Yeah, I can attest to the sensor sweep thing, having had a couple close encounters near the center of sensor sweeps before. Those things are really, really loud and obnoxiously high-pitched.
  • Rush_n_AttackRush_n_Attack Join Date: 2002-11-25 Member: 9888Members
    I would like to add a little bit to this thread as well...

    This might be more likely to occur during the early game than in later stages. However, if marine(s) come across an undefended/poorly defended hive--don't shoot the actual hive structure until you're <i>ready</i> to take it down. Whether that means setting up some rudimentary defenses, or getting more marines together to assault the hive as a group.

    As soon as you shoot the hive, <i>all</i> the aliens will hear the dreaded "Our hive is under attack" alert and can easily tell which hive is being attacked. Any alien with experience will come to check it out and probably call for backup.

    Playing as an alien, the various "<structure> under attack" messages are fairly common throughout the game and, at times, ignored (i.e., a siege turret is smashing their structures somewhere, or everyone is attacking another point on the map). However, no alien wants to ignore a hive under attack.

    As soon as you get the first turret up, it will start attacking the hive. However, at that point, its pretty easy to throw up a few more turrets in the time it will take the aliens to reach the hive and/or respawn at it. Additionally, any aliens who arrive on the scene will have a more difficult time removing the marine presence.

    -Rush
  • TorgamousTorgamous Join Date: 2002-11-13 Member: 8452Members
    One fun time, 3 Marines swept a room cleaned of a fellow sulk, a gorge, and a RT, and a building OT shortly before I passed by. I heard the "All Clear" radio call, and peeked in to see all 3 with their backs to me, in a nice salad bar line formation, and proceeded to chew my way through all 3 of them. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->


    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> ---> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> ---> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->


    Which is why I stand with my back to the corner, or at least a wall BEFORE I radio Mr Commander if I'm a Marine nowadays.
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