Suggestion: Add Load Script Capability
Soul_Rider
Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
As this early stage build is for advanced users, many of us will write lua scripts outside of the game, only taking advantage of decoda in-game to make changes etc.
With this in mind, when you click the plus tab, can you have an import/add as well as create?
This would save me a lot of time while developing, and would also make it easier for modders to make custom versions of other packages, maybe because they don't need all features from one package, or they want to compile certain bits of different packages for their needs.
Just a suggestion
With this in mind, when you click the plus tab, can you have an import/add as well as create?
This would save me a lot of time while developing, and would also make it easier for modders to make custom versions of other packages, maybe because they don't need all features from one package, or they want to compile certain bits of different packages for their needs.
Just a suggestion
Comments
When you double click a script in another package, it will copy that script into your package using the "replacements" mechanism and then you'll be able to edit it. This is similar to how you can open blueprints from another package and save them into your own package so that they overwrite the original one at run-time.
Does that sound like it would help in your case?
A load option as well as create would be the easiest method for me personally, however others may differ.
It would greatly improve the workflow as well, to just double click a script from a package you loaded.