Comment thread: Future Perfect Update 3?

MaxMax Technical Director, Unknown Worlds EntertainmentSuper Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer Join Date: 2002-03-15 Member: 318Posts: 1,737 admin
Comment on the blog update here.
Max McGuire
Technical Director, Unknown Worlds Entertainment

Comments

  • BruteBrute Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2009-06-10 Member: 67778Posts: 138 Fully active user
    The video features a spawner platform. I guess its just some place holder model attached to/located at the spawner script component, but it made me wonder if there is/should be a mechanism to assign a model that is displayed in edit mode only, i.e. to distinguish different spawners or different scripts.

    Also I'd like to ask what format a 3D modelling program should be able to export so the model is usable in FP? .dae? .max? With the upcoming winter sale in mind I was browsing the steam store and stumbled over a program that exports .sia, .sib, .obj, .3ds, .dxf, .fac, .stl, .pov, and .rib. Is any of this usable for FP?
    AurOn2
  • Soul_RiderSoul_Rider Mod Bean Members, Constellation, Squad Five Blue Join Date: 2004-06-19 Member: 29388Posts: 4,269 Advanced user
    I had just finalised my plans to make a chinese room type game in fp and now you release this teaser. Sometimes I think you are reading my mind through your games... :D
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • InsaneInsane Anomaly Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer Join Date: 2002-05-13 Member: 605Posts: 3,912 admin
    Brute wrote: »
    The video features a spawner platform. I guess its just some place holder model attached to/located at the spawner script component, but it made me wonder if there is/should be a mechanism to assign a model that is displayed in edit mode only, i.e. to distinguish different spawners or different scripts.

    Also I'd like to ask what format a 3D modelling program should be able to export so the model is usable in FP? .dae? .max? With the upcoming winter sale in mind I was browsing the steam store and stumbled over a program that exports .sia, .sib, .obj, .3ds, .dxf, .fac, .stl, .pov, and .rib. Is any of this usable for FP?

    FBX. Which should cover any popular 3D modelling package you might care to use, including Blender.

  • MaxMax Technical Director, Unknown Worlds Entertainment Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer Join Date: 2002-03-15 Member: 318Posts: 1,737 admin
    Brute wrote: »
    The video features a spawner platform. I guess its just some place holder model attached to/located at the spawner script component, but it made me wonder if there is/should be a mechanism to assign a model that is displayed in edit mode only, i.e. to distinguish different spawners or different scripts.
    We've been thinking about models that are only visible in the editor, but we haven't decided on the best way to do it. A few of the options: a flag on the Model component, a new type of component, use a script to delete/hide the Model component when the entity is created, or a visibility setting on an entity.
    Max McGuire
    Technical Director, Unknown Worlds Entertainment
  • Soul_RiderSoul_Rider Mod Bean Members, Constellation, Squad Five Blue Join Date: 2004-06-19 Member: 29388Posts: 4,269 Advanced user
    From personal experience, visibility was at the base component level in every entity, so you could make any entity viewable in editor, game or not at all. I found that to be very helpful.
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! AustraliaMembers, Forum Moderators, NS2 Playtester, Forum staff Join Date: 2012-01-13 Member: 140224Posts: 2,130 mod
    edited December 2014
    Since i haven't asked you yet:
    Linux Ver ETA?
    Other than that, looking like this is growing quite well.
    Post edited by AurOn2 on
    Send me a private message if you need me to kill someone "help" with anything.

    The very existence of flamethrowers proves that sometime, somewhere, someone said to themselves, “You know, I want to set those people over there on fire, but I’m just not close enough to get the job done.” - George Carlin.

    Youtube Channel for Sydney Music
  • MurphyIdiotMurphyIdiot NS2 programmer Members, Super Administrators, NS2 Developer, Subnautica Developer, Pistachionauts, Future Perfect Developer Join Date: 2008-04-17 Member: 64095Posts: 246 admin
    We haven't discussed a Linux version yet.
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