Obscure tips/tricks thread!
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I'll get us started:
- If you are playing on a server with ns2+, and you have "auto weapon pickup" enabled, you can "drag" a dropped weapon to another location simply by holding down the drop weapon key as you move.
- Phantom aliens show up on the C map at all times, regardless of whether or not their cloak is active and they're standing still or not. Use those maps people!
- If you are playing on a server with ns2+, and you have "auto weapon pickup" enabled, you can "drag" a dropped weapon to another location simply by holding down the drop weapon key as you move.
- Phantom aliens show up on the C map at all times, regardless of whether or not their cloak is active and they're standing still or not. Use those maps people!
Comments
Wasn't aware of the second one? is this intentional or a bug?
It's intentional, or so I'm told. Personally I don't agree with this, but hey, I'll happily use it as a marine.
Yea but sometimes it's not that close quarters. There have been a few times I used this to see skulks at the other end of the room who were just keeping tabs on it or setting up an ambush at the other doorway. From that far away, I probably wouldn't have seen them.
Also, IIRC, you'll see on the map any alien with line of sight to you, even if they're not in your field of view (ie behind you). Not a fan of this either, but there may be some technical reason prohibiting this from being any other way.
That's why in pubs you bait the player ahead of you after warning them. Mmmmmyes
Live bait works best!
RapGod: Coast is clear, move in and check the other door way
Marine 1: Roger, moving in
2 skulks go after the first marine
Marine 1: /oh god, the pain the pain, jump, strafe, firing wildly and dies.
RapGod: /pew pew pew gets 2 skulk kills
remind me never to play with either of you @RapGod @Benson lol.
i believe this happens if there is a gap in geometry or prop spacing as well as certain textures like grates allowing skulks to be seen through, good example of this is vent under crossroads and computer lab on summit
Not sure how.
Lets call it a "Fat" button.
2) Go for the farthest marine in the train, he's probably just coward looking for easy kill. Also marines before him glance after you, making themselves easy target for your doggy-pals.
3) Sometimes take a walk you lazy guys, those phase gates are ruining humanity
4) Be an annoying gorge from the vents and other hard to reach places. While marines are playing with you, let your team secure victory elsewhere. To help you with that, sometimes you can evolve in vents and tunnels (sometimes not).
5) Use pistol down long corridors. You'll deal more damage and still have loaded rifle if they decide to push.
6) Tip to myself: disable f.lux app before playing. You will suck terribly otherwise, and you will not know why.
I dont know... obscurity rating please!
for 4) if you hold down ctrl (the crouch key) you can evolve in some vent spots you couldn't previously. This is because in a confine space, your skulk might be sticking to the side of a vent and preventing you evolving. When you crouch (skulks don't crouch), but ctrl actually "unsticks" you.
I, um... what? What's a g-hole, and what is f.lux?
7) Bind medpack and ammo request to different keys or you risk spamming your comm accidentaly.
med and ammo are on different keys (default: Q for med and Z for ammo). @krOoze what drinks are they serving at the Onos Bar??
Dunno, theres lot of bottles at the bar there. Something with Onos horn powder to increase potency perhaps?
Unbind your scroll wheel from weapon switch and only use 12345 for weapons.
No more accidentally switching to parasite when you want to not be on parasite
I have my flashlight/AV on scroll (Y)
Thats how addiction starts
Nah, I can click fast on my own. In fact I tried it in mouse software editor - didn't work. Also tried to make "shoot parasite" macro(That would be awesome if game alloved key bind for that, hate that you need to "switch wepons") - didn't work either. I suck at cheating, I guess
8) If you use quick switch (default V key), watch for xenocide research. You don't want to xenocide yourself instead of parasite.
When trying to kill a skulk dancing around an RT, bait going one direction then quickly snap to the other and you'll have a visible shot. Very easy method to take out skulks on RTs.
Blinking up as a fade then blinking down and fade "hopping" when reaching the ground will give you a massive speed boost. Use it in areas with high ceilings to make yourself really hard to hit and to maintain a lot of momentum.
Once I stayed in the semi-destroyed tunnel. When George rebuilt his tunnel, he immediately got an unpleasant surprise from it.
Vid or it didn't happen... (Please????