Commanders Stratagy
Catpoker
Join Date: 2002-06-25 Member: 816Members
<div class="IPBDescription">a bit more advanced guide</div> First off, I am an avid fan of NS and have been playing since October 31st. and since NS guides are all the rage (and/or because it seems NOBODY knows what they are doing) I decided to make a guide stating tips that will help you in your quest to rid the intruders of your space ship.
General tips as a Commander:
- Teamwork = Win, I cannot stress this enough. Ever hear of cenergy? 1+1=3
- Communicate with each other, who cares if you have the voice of a 9 year old, use it. BUT don’t spam it (there is no mute button yet), give out tactical info only, not what you are going to do this weekend.
- Know the map
-remember: 1 fade = 1.5 HMG/HA marines at medium range
- DO NOT TURRET FARM AT THE VERY START!!! A lot of turrets = slow movement across the map (which goes in hand with the next point)
- Move FAST and spread out, this takes a lot of skill and multitasking is key. Get out of your base, move up, get in position early and don’t spend a lot of time defending, 1 HA + HMG = about 4 turrets, and hey! the marine moves around. Advancing marines are deadly marines
- If you can, organize groups into teams (3 on each team ect.) 2 HA w/1 HMG and 1 GL, and a backup guy with a welder. And have them move together. It really feels good when you coordinate a 2 teams to assault a position 2 different ways.
-Build order:
- spawn portal (2) AS QUICK AS YOU CAN, a skulk rush usually happens at this point so have at least 70% of your team defending and the other 30% building
- Armory, if the aliens are good (or stupid) a second rush is bound to happen, this armory helps wonders.
- turret factory,
- no more then 3 turrets,
- move to next node
-Reward people who follow orders. If a person is following his waypoints, building things, sticking with his team, not whining/being an @$$, and generally helping out the team, I am MORE then happy to give out a brand new HA and whatever weapon he wants. As opposed to someone who goes the opposite way of your waypoints, never builds, always goes off alone, and sitting in the base screaming his head off “I NEED A HMG, JETPACK AND A HA RIGHT NOW OR I WILL START A VOTE TO BOOT YOU!!!” when you have 3 resources.
-cover your flank! To many times have I been alien and have easily gotten into a marine base via vent/unused hallway (ns_nancy)
well i was going to write a full guide... but school is tommrow and it is getting late. maybe i get off NS long enough to write one for the aliens.
These points are open for criticism. I want to hear anything that can make me a better commander.
And just remember, this is only a game and nothing to get angry over, if this happens, take a break (get out of the comm seat first) go outside, look at the sky. Or if you are really lazy, go look at a web cam of the sky.
<!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
and always remember <!--emo&::asrifle::--><img src='http://www.natural-selection.org/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> > <!--emo&::sentry::--><img src='http://www.natural-selection.org/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->
General tips as a Commander:
- Teamwork = Win, I cannot stress this enough. Ever hear of cenergy? 1+1=3
- Communicate with each other, who cares if you have the voice of a 9 year old, use it. BUT don’t spam it (there is no mute button yet), give out tactical info only, not what you are going to do this weekend.
- Know the map
-remember: 1 fade = 1.5 HMG/HA marines at medium range
- DO NOT TURRET FARM AT THE VERY START!!! A lot of turrets = slow movement across the map (which goes in hand with the next point)
- Move FAST and spread out, this takes a lot of skill and multitasking is key. Get out of your base, move up, get in position early and don’t spend a lot of time defending, 1 HA + HMG = about 4 turrets, and hey! the marine moves around. Advancing marines are deadly marines
- If you can, organize groups into teams (3 on each team ect.) 2 HA w/1 HMG and 1 GL, and a backup guy with a welder. And have them move together. It really feels good when you coordinate a 2 teams to assault a position 2 different ways.
-Build order:
- spawn portal (2) AS QUICK AS YOU CAN, a skulk rush usually happens at this point so have at least 70% of your team defending and the other 30% building
- Armory, if the aliens are good (or stupid) a second rush is bound to happen, this armory helps wonders.
- turret factory,
- no more then 3 turrets,
- move to next node
-Reward people who follow orders. If a person is following his waypoints, building things, sticking with his team, not whining/being an @$$, and generally helping out the team, I am MORE then happy to give out a brand new HA and whatever weapon he wants. As opposed to someone who goes the opposite way of your waypoints, never builds, always goes off alone, and sitting in the base screaming his head off “I NEED A HMG, JETPACK AND A HA RIGHT NOW OR I WILL START A VOTE TO BOOT YOU!!!” when you have 3 resources.
-cover your flank! To many times have I been alien and have easily gotten into a marine base via vent/unused hallway (ns_nancy)
well i was going to write a full guide... but school is tommrow and it is getting late. maybe i get off NS long enough to write one for the aliens.
These points are open for criticism. I want to hear anything that can make me a better commander.
And just remember, this is only a game and nothing to get angry over, if this happens, take a break (get out of the comm seat first) go outside, look at the sky. Or if you are really lazy, go look at a web cam of the sky.
<!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
and always remember <!--emo&::asrifle::--><img src='http://www.natural-selection.org/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> > <!--emo&::sentry::--><img src='http://www.natural-selection.org/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->
Comments
If they don't do as the commander instructs and run off and get themselves killed or just do retarded things, then they get nothing at all.
Seen a couple commanders use this strategy, and it works wonders. Reward those that work for the betterment of the team and do as the commander asks....and simply don't reward those that do not.
It takes a little micromanagement, but a commander *can* give specific marines items by spawning them on top of those marines. Especially if resources are tight, you want that HA, HMG, and grenade launcher to go to marines that will do great things with them, not tards that run off and lose them to a skulk.
Even a complete newb that's totally awful gets good equipment if he works with the team. I've got a few good reasons for this:
1. He's new, so by rewarding him for working with a team now, he'll learn that the game is supposed to be played that way - with cooperation. Eventually he'll become a good player, and *then* you're going to want him on your team.
2. He can still serve as a support role to my better troops.
3. They won't even try to vote you out. I've never had a vote start against me while I'm commanding, but I don't want to risk it.
In short, hardcore veterans and team players get what they want.
I think this needs to be taken a step further. One thing I'm hot for is some kind of NCO/Field Commander system. I as commander would pick one or two of my finest marines as NCOs. They in turn hand out health and ammo to teammates. The field commander could even assign his platoon general roles - "attack", or "rear guard", or "build", and so on.
This way, the really skilled players not only get great equipment, but also enjoy some of the commander's authority.
I think it would be cool if the commander could select an NCO from a roster or something, give him a waypoint, and have that waypoint also go to every member in the squad.
I also think a voice comm chain of command would be great - NCOs communicate to commander, grunts communicate to NCOs.
I think it would be cool if the commander could select an NCO from a roster or something, give him a waypoint, and have that waypoint also go to every member in the squad.
I also think a voice comm chain of command would be great - NCOs communicate to commander, grunts communicate to NCOs.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Thats what i'm talking about. The only thing that brings marine losses right now is lack of good teamwork and a better communication toolset would aid that. (and built in hot keys like a select all on screen hot key and what not)
Last night i had a couple good marines...Corpral Hicks...Mr.Anderson to name 2 off hand, there were more good marines that night...but, i was really tired. They did an excellent job of moving to waypoints, waiting for further orders...working well or together with others, and not complaining or whining about more gear. At one point hicks was killed while building up some turrets...at base while he was getting ammo he was given a nice new shiny HA and a HMG.
Second, I don't want my NCO's to hand out any gear....it would be to much of a problem...i want to be able to group them into squads...and then promote one to NCO position. Having him get additional bonuses like added damge..armor...etc would be helpful for those troops...and perhapes a slight boost to those around him to encourage teamwork but, up to the devs. One thing I do like with that though is that the NCO's talk to the Comm and grunts talk to the NCO's. Would require very good NCO's to impelment well...and good troops but, could be done.
I also agree...marines loss more often due to lack of teamwork and an ability to follow orders then any other reason. I have seen this countless times in servers...
everyone in this forum plays on a different server then i do I AM ALWAYS STUCK WITH THE MOST NOOBISH PEOPLE IN THE ENTIRE GAME!!!
one example: i was playing on a server, and the commander noticed i was not taking anyof the stuff he had layed out... he asked "Why dont you pick up the HA man?"
"well, the noobs your giving it to are wasting all the resources, i figure why should i use up ANY when our team desperately needed them"
"oh"
I mean, these were some "Evil" noobs... the ones that would **obscenity** and kick and scream till they got a HMG and HA... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Last night i had a couple good marines...Corpral Hicks...Mr.Anderson to name 2 off hand, there were more good marines that night...but, i was really tired. They did an excellent job of moving to waypoints, waiting for further orders...working well or together with others, and not complaining or whining about more gear. At one point hicks was killed while building up some turrets...at base while he was getting ammo he was given a nice new shiny HA and a HMG.
Second, I don't want my NCO's to hand out any gear....it would be to much of a problem...i want to be able to group them into squads...and then promote one to NCO position. Having him get additional bonuses like added damge..armor...etc would be helpful for those troops...and perhapes a slight boost to those around him to encourage teamwork but, up to the devs. One thing I do like with that though is that the NCO's talk to the Comm and grunts talk to the NCO's. Would require very good NCO's to impelment well...and good troops but, could be done.
I also agree...marines loss more often due to lack of teamwork and an ability to follow orders then any other reason. I have seen this countless times in servers...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I would have to agree that being able to group people into squads would be really cool the having some sort of hot key that would enable you to select that group at the touch of a button.
Played against that hicks fellow the other night damn he was good and arrogant as well.