Hmmmm, is it Weight, Drag or Both?
MycroftCanadaNS
Halifax Join Date: 2014-11-01 Member: 199263Members
Hi.
I'm in the game right now testing it out, and I decided to see how long I could stay under water with my entire inventory filled with tanks, and I immediately noticed how slow I was moving which is making me wonder if you folks have implemented drag into the game or is it based on weight or Both?
Interesting...
I'm in the game right now testing it out, and I decided to see how long I could stay under water with my entire inventory filled with tanks, and I immediately noticed how slow I was moving which is making me wonder if you folks have implemented drag into the game or is it based on weight or Both?
Interesting...
Comments
Fantastic... I like it. Makes me want to take care of what I am carrying. Get too greedy, and you may not live to tell the tale (stalker hunting you down, and you can't swim for worth a dang).
-- edit --
Just reading up on the buoyancy vest, and that is a nice thing to have.
I just started to think here. I'm currently down about 150 meters or so, and I am way over weight (tanks). I started to imagine myself being caught in a current I didn't know existed, and I start getting dragged further, and further away from my life pod, and I'm being dragged deeper with every passing second.
I have two choices here, #1: Drop everything I have, and try to get out of the current by swimming like a mad man or #2: Pull the rip cord, and let my buoyancy vest inflate to get me out of here fast, and take the risk of developing the bends in which case I had better have built a hyperbaric chamber.
Interesting choices.
I have to say there are so many possibilities for this game since it's such a interesting environment.
It would be really easy to try this buoyancy idea too. That would be wicked to frantically dump things so you could get back up quickly.
It's a great trade off. I really like it. It does force you to keep an eyeball on your weight, and it begs you to ask a question "Do I pickup the last few pieces or head back?" all the while you have to consider how far away you are from your sub, and what are the chances of being killed on the way back.
Greed, and laziness would get you killed in this environment if you don't manage things properly.
I already have experienced the panic, and I dumped everything to get to the surface quickly.
I was on the other side of the kelp field, and since I had my inventory full (I wanted to test out the amount of weight the life pod could take before sinking), and I entered the kelp field (that place is beautiful). As I was casually cruising close to the bottom I got jumped on by two stalkers, and here I was trying to get the heck away loaded down, and they just kept attacking me, and I was swimming far too slow to get away so I dumped, and headed to the surface. The level of fear I felt initially surprised me, and of course panic set in.
I dumped everything I worked for on the spot, and I tell you I was happy to get to the surface. Now when the survival aspects are put in such as leaving a trail of blood in the water since I was torn apart, I could very well expect a much more dangerous predator (if he is in the vicinity) wanting to make me his afternoon snack would deepened the fear even more with every stroke I took (come on, your getting closer) all the while I'm picturing having a creature grab one of my legs, and drag me to the bottom (as in jaws).
Crazy thing is I somehow doubt the life pod could protect me from a alien fish the size of a Megalodon.
Although this is not 100% realistic, it allows for the player to have more fun by not worrying about moving around with some equipment, but keeping them mindful about becoming a swimming dump truck.
However in this game, please keep it where our inventory size is the limiting factor, and weight is not a factor. I don't think it will do any favours, and certainly won't enhance the gameplay apart from to be more annoying