Subnautica Performance and Framerates - Subnautica
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Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
Subnautica Performance and Framerates - Subnautica
Moviemakers go on and on about how hard their jobs are, don’t they? Call me insane, but I figure that if your entertainment media can be re-shot over and over...
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Also, inb4 someone catches my first spelling mistake...
If so then yes, I think it would be a good idea to implement it, if not then chalk this as another moment of me talking out of me bum.
Cheers.
I'm also very 'performance' minded so it is great to see you guys are taking this very serious!
In my work I also do a lot of C# programming for Unity, and I'd love to see some more details about performance tricks/solutions you guys come up with to reduce hitches or decrease frametimes.