Drifter goes where the stuff go.

UncleCrunchUncleCrunch Mayonnaise land Join Date: 2005-02-16 Member: 41365Members, Reinforced - Onos
Hi,

If you teleport a harvester to another location but it was still under construction (the drifter).
1 the harvester get teleported to the new location.
2 the drifter goes there as soon as the harvester is fully teleported.
You can loose drifters over this.

Would be nice to add this on Trello. For me it's more a bug than a feature.

Comments

  • 2cough2cough Rocky Mountain High Join Date: 2013-03-14 Member: 183952Members, Reinforced - Shadow, WC 2013 - Supporter
    Yes this frustrates me all the time! Happens every dang time I try to echo out a harvestor to a gorge. Entirely defeats the purpose of echOing it out.
  • SantaClawsSantaClaws Denmark Join Date: 2012-07-31 Member: 154491Members, Reinforced - Shadow
    I think there's two ways to fix that effectively.
      1) Code and interruption in the drifters job when the object is echoed. 2) Limit echo to only work on finished structures.

    (1) is the more direct fix. It fixes the problem without affecting the game really. However, I'd like to argue for (2) as the better fix.

    Yes, you won't be able to echo away your unfinished spurs during an attack, that can potentially have major outcome consequences - but for the better in my opinion.

    Poor awareness should be punished in NS2, and if you let the enemy in your base while you're growing your shells, you've made a mistake. Moreover, you have bonewalls and all kinds of other pve crap to prevent shell sniping. Echo in this scenario is a redundancy.

    With (2) you fix the annoying instance where you have 2 whips, one finished one under construction, and since you can't select which whip to echo, it will some times echo the unfinished one.
  • turtsmcgurtturtsmcgurt Join Date: 2012-11-01 Member: 165456Members, Reinforced - Supporter
    edited November 2014
    i've also had it where I echo the RT from sub sector to the right side nano location, but it goes to the left side of nano. absolutely no big deal, just something I noticed yesterday.
    SantaClaws wrote: »
    With (2) you fix the annoying instance where you have 2 whips, one finished one under construction, and since you can't select which whip to echo, it will some times echo the unfinished one.
    this pls. please make it prioritize those with the highest maturity level as well.
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
    SantaClaws wrote: »
    Poor awareness should be punished in NS2

    If you're not aware there's a drifter on the RT you're echoing, you get punished (or you just have to press E>F>click).
    Working as intended *toothless grin*
  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    While lack of awareness should be punished, saying that a feature oversight is the players fault, is just plain silly, mr @santaclaws
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