Server crashing while trying to test a map

KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
I've updated ns2_nothing but I can't test it because NS2 crashes when I try and start a server.

It can load other maps fine, however it just won't load the latest version of ns2_nothing.

Below is the log output. Any ideas? :(
Date: 11/01/14
Time: 17:59:40:
Build 270
Windows Vista 64-bit (build 6000)
[ 0.211] Unbound/Unknown : Error: PhysX: Invalid Cuda context!
Steam initialized
Num displays: 1
Direct3D 9 initialized: NVIDIA GeForce GTX 780 Ti (9.18.13.4411)
Sound Device: Speakers (Realtek High Definition Audio) stereo
Record Device: Microphone (USB Audio Device)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading config://HistoryServers.json
Main Menu Initialized at Version: 270
Steam Id: 1333479
Server tickrate 30, client sendrate 20, bandwidth limit per player 25600
Connected to Steam servers
Connecting to server 127.0.0.1:27015
Client connecting (127.0.0.1)
VAC Enabled
Loading config://ServerConfig.json
Loading config://ReservedSlotsConfig.json
Loading config://ServerAdmin.json
Loading config://BannedPlayers.json
Loading config://MapCycle.json
Hashed 2 game_setup.xml files for consistency
Hashed 821 *.lua files for consistency
Hashed 37 *.hlsl files for consistency
Hashed 30 *.shader files for consistency
Hashed 18 *.screenfx files for consistency
Hashed 144 *.surface_shader files for consistency
Hashed 3 *.fxh files for consistency
Hashed 3 *.render_setup files for consistency
Hashed 2 *.shader_template files for consistency
Hashed 31 *.level files for consistency
Hashed 5939 *.dds files for consistency
Hashed 89 *.jpg files for consistency
Hashed 51 *.png files for consistency
Hashed 905 *.cinematic files for consistency
Hashed 2233 *.material files for consistency
Hashed 3953 *.model files for consistency
Hashed 103 *.animation_graph files for consistency
Hashed 201 *.polygons files for consistency
Hashed 4 *.fev files for consistency
Hashed 24 *.fsb files for consistency
Skipped 391 ui/*.dds files for consistency
Skipped 138 *_view*.dds files for consistency
Skipped 60 *_view*.material files for consistency
Skipped 148 *_view*.model files for consistency
Skipped 21 models/marine/hands/* files for consistency
Skipped 1 sound/*_client.fev files for consistency
Skipped 1 sound/*_client.fsb files for consistency
Skipped 1 shaders/DarkVision.hlsl files for consistency
Skipped 1 shaders/DarkVision.screenfx files for consistency
Skipped 1 shaders/DarkVision.shader files for consistency
Hashed 0 lua/entry/*.entry files for consistency
Consistency checking took 1 seconds
[ 16.935] Worker 11 : Loading 'maps/ns2_140.level'
Warning: Overriding map's pathing_settings.option_tile_size from 48 to 36
Building pathing mesh for level maps/ns2_140.level

Comments

  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    Never mind, looks like pathing was somehow the cause....
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    if you weld pathing and geo vertex together it will crash everytime
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited November 2014
    First of all, why in the world do you have consistency checking on. You should delete everything in between the brackets in AppData/Roaming/Natural Selection 2/ConsistencyConfig.json. You will get faster loading times on listen servers

    Secondly, you either have an ancient map of an outdated editor_setup because I fixed the default tile size being 48 a long time ago. Change pathing size to 36 to get rid of that error
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    Awesome, that sorted it out.

    Thanks
Sign In or Register to comment.