Server crashing while trying to test a map
I've updated ns2_nothing but I can't test it because NS2 crashes when I try and start a server.
It can load other maps fine, however it just won't load the latest version of ns2_nothing.
Below is the log output. Any ideas?
It can load other maps fine, however it just won't load the latest version of ns2_nothing.
Below is the log output. Any ideas?
Date: 11/01/14
Time: 17:59:40:
Build 270
Windows Vista 64-bit (build 6000)
[ 0.211] Unbound/Unknown : Error: PhysX: Invalid Cuda context!
Steam initialized
Num displays: 1
Direct3D 9 initialized: NVIDIA GeForce GTX 780 Ti (9.18.13.4411)
Sound Device: Speakers (Realtek High Definition Audio) stereo
Record Device: Microphone (USB Audio Device)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading config://HistoryServers.json
Main Menu Initialized at Version: 270
Steam Id: 1333479
Server tickrate 30, client sendrate 20, bandwidth limit per player 25600
Connected to Steam servers
Connecting to server 127.0.0.1:27015
Client connecting (127.0.0.1)
VAC Enabled
Loading config://ServerConfig.json
Loading config://ReservedSlotsConfig.json
Loading config://ServerAdmin.json
Loading config://BannedPlayers.json
Loading config://MapCycle.json
Hashed 2 game_setup.xml files for consistency
Hashed 821 *.lua files for consistency
Hashed 37 *.hlsl files for consistency
Hashed 30 *.shader files for consistency
Hashed 18 *.screenfx files for consistency
Hashed 144 *.surface_shader files for consistency
Hashed 3 *.fxh files for consistency
Hashed 3 *.render_setup files for consistency
Hashed 2 *.shader_template files for consistency
Hashed 31 *.level files for consistency
Hashed 5939 *.dds files for consistency
Hashed 89 *.jpg files for consistency
Hashed 51 *.png files for consistency
Hashed 905 *.cinematic files for consistency
Hashed 2233 *.material files for consistency
Hashed 3953 *.model files for consistency
Hashed 103 *.animation_graph files for consistency
Hashed 201 *.polygons files for consistency
Hashed 4 *.fev files for consistency
Hashed 24 *.fsb files for consistency
Skipped 391 ui/*.dds files for consistency
Skipped 138 *_view*.dds files for consistency
Skipped 60 *_view*.material files for consistency
Skipped 148 *_view*.model files for consistency
Skipped 21 models/marine/hands/* files for consistency
Skipped 1 sound/*_client.fev files for consistency
Skipped 1 sound/*_client.fsb files for consistency
Skipped 1 shaders/DarkVision.hlsl files for consistency
Skipped 1 shaders/DarkVision.screenfx files for consistency
Skipped 1 shaders/DarkVision.shader files for consistency
Hashed 0 lua/entry/*.entry files for consistency
Consistency checking took 1 seconds
[ 16.935] Worker 11 : Loading 'maps/ns2_140.level'
Warning: Overriding map's pathing_settings.option_tile_size from 48 to 36
Building pathing mesh for level maps/ns2_140.level
Time: 17:59:40:
Build 270
Windows Vista 64-bit (build 6000)
[ 0.211] Unbound/Unknown : Error: PhysX: Invalid Cuda context!
Steam initialized
Num displays: 1
Direct3D 9 initialized: NVIDIA GeForce GTX 780 Ti (9.18.13.4411)
Sound Device: Speakers (Realtek High Definition Audio) stereo
Record Device: Microphone (USB Audio Device)
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
Loading config://HistoryServers.json
Main Menu Initialized at Version: 270
Steam Id: 1333479
Server tickrate 30, client sendrate 20, bandwidth limit per player 25600
Connected to Steam servers
Connecting to server 127.0.0.1:27015
Client connecting (127.0.0.1)
VAC Enabled
Loading config://ServerConfig.json
Loading config://ReservedSlotsConfig.json
Loading config://ServerAdmin.json
Loading config://BannedPlayers.json
Loading config://MapCycle.json
Hashed 2 game_setup.xml files for consistency
Hashed 821 *.lua files for consistency
Hashed 37 *.hlsl files for consistency
Hashed 30 *.shader files for consistency
Hashed 18 *.screenfx files for consistency
Hashed 144 *.surface_shader files for consistency
Hashed 3 *.fxh files for consistency
Hashed 3 *.render_setup files for consistency
Hashed 2 *.shader_template files for consistency
Hashed 31 *.level files for consistency
Hashed 5939 *.dds files for consistency
Hashed 89 *.jpg files for consistency
Hashed 51 *.png files for consistency
Hashed 905 *.cinematic files for consistency
Hashed 2233 *.material files for consistency
Hashed 3953 *.model files for consistency
Hashed 103 *.animation_graph files for consistency
Hashed 201 *.polygons files for consistency
Hashed 4 *.fev files for consistency
Hashed 24 *.fsb files for consistency
Skipped 391 ui/*.dds files for consistency
Skipped 138 *_view*.dds files for consistency
Skipped 60 *_view*.material files for consistency
Skipped 148 *_view*.model files for consistency
Skipped 21 models/marine/hands/* files for consistency
Skipped 1 sound/*_client.fev files for consistency
Skipped 1 sound/*_client.fsb files for consistency
Skipped 1 shaders/DarkVision.hlsl files for consistency
Skipped 1 shaders/DarkVision.screenfx files for consistency
Skipped 1 shaders/DarkVision.shader files for consistency
Hashed 0 lua/entry/*.entry files for consistency
Consistency checking took 1 seconds
[ 16.935] Worker 11 : Loading 'maps/ns2_140.level'
Warning: Overriding map's pathing_settings.option_tile_size from 48 to 36
Building pathing mesh for level maps/ns2_140.level
Comments
Secondly, you either have an ancient map of an outdated editor_setup because I fixed the default tile size being 48 a long time ago. Change pathing size to 36 to get rid of that error
Thanks