I'm guessing Fivz is just venting. He probably did it the hard way (manually), and then realized after the fact that the tool allowed him to do it with one click.
BeigeAlertTexasJoin Date: 2013-08-08Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
Also worth noting is that the tool replaces the materials on the polygons with a "mapping group" which prevents any seams from showing on those faces. See, if you were to manually divide all the faces, and add a texture to them, the minute you add any sort of displacement to the faces, the material mappings go nuts, and it looks really ugly. BUT, if you use the displacement tool, it treats the entire group of faces as a single material mapping, projecting the texture on them using the original face's normal vector.
BeigeAlertTexasJoin Date: 2013-08-08Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
Fair warning though guys: you WILL lose all your work if you switch tools before finalizing the geometry. I recommend using the displacement tool ONLY for the subdivision/mapping, and just use the move tool to shift the vertices around.
Comments
dear sir, please elaborate?!
...i totaly don't use that. Manual all the way! L-)