[Linux] Sometimes get black screen (segfault) after alt-tabbing whilst ingame
ceribik
Join Date: 2009-11-24 Member: 69492Members, Reinforced - Supporter, Reinforced - Silver
Ever since the latest patch (or the one before it), after alt-tabbing the game occasionally will turn into a black screen and become non-responsive. If I repetively try to alt-tab back, I can sometimes still hear sound from the game, but the only way to fix the graphics is to terminate the game forceably.
Here's a backtrace:
Specs:
Here's a backtrace:
Program received signal SIGSEGV, Segmentation fault.
0xf10ac266 in ?? () from /usr/lib32/libnvidia-glcore.so.343.22
(gdb) bt
#0 0xf10ac266 in ?? () from /usr/lib32/libnvidia-glcore.so.343.22
#1 0xf106fc47 in ?? () from /usr/lib32/libnvidia-glcore.so.343.22
#2 0xf0cd9469 in ?? () from /usr/lib32/libnvidia-glcore.so.343.22
#3 0xf0cd9ce7 in ?? () from /usr/lib32/libnvidia-glcore.so.343.22
#4 0xf0cda0fd in ?? () from /usr/lib32/libnvidia-glcore.so.343.22
#5 0xf71cf0af in M4::OpenGLDevice::CopyTexture (this=0xe61cf040, _srcTexture=0xb53d6af8, _dstTexture=0xb5ce97e0)
at ../Source/Render/OpenGLDevice.cpp:1113
#6 0xf72011d2 in M4::RenderPipeline::ExecuteCopy (this=0xb55f3838, layer=...) at ../Source/Render/RenderPipeline.cpp:1196
#7 0xf720131c in M4::RenderPipeline::ExecuteLayer (this=0xb55f3838, layer=...) at ../Source/Render/RenderPipeline.cpp:1172
#8 0xf7212ebb in M4::RenderRenderer::Render (this=0xd7cbecd8, pipeline=0xb55f3838, colorTarget=0xb3a5c2b0, depthTarget=0xa934e090, faceIndex=0,
sourceTexture=0x0, sceneSettings=0xd8450e7a, setupSettings=0xffe6ca38, scene=0xd58592f8, time=3479.44921875, camera=..., viewport=...,
visibleObjects=..., background=0x0) at ../Source/Render/RenderRenderer.cpp:1148
#9 0xf7227799 in M4::RenderScene::InternalRender (this=0xd58592f8, settings=..., colorTarget=0xb3a5c2b0, depthTarget=0xa934e090, faceIndex=0,
pipeline=0xb55f3838, camera=..., prevCamera=0x0, viewport=..., renderMask=4294967295, cullingMode=M4::RenderScene_CullingMode_Occlusion,
background=0x0, deltaTime=0.033203125) at ../Source/Render/RenderScene.cpp:787
#10 0xf7228361 in M4::RenderScene::InternalRender (this=0xd58592f8, settings=..., colorTarget=0xb3a5c2b0, depthTarget=0xa934e090, faceIndex=0,
camera=0xb775a3b8, _viewport=0x0, background=0x0, deltaTime=0.033203125) at ../Source/Render/RenderScene.cpp:729
#11 0xf7228644 in M4::RenderScene::RenderMainCamera (this=0xd58592f8, settings=..., colorTarget=0xb3a5c2b0, depthTarget=0xa934e090, faceIndex=0,
camera=0xb775a3b8, viewport=0x0, background=0x0, time=3479.44921875) at ../Source/Render/RenderScene.cpp:690
#12 0xf722870e in M4::RenderScene::Render (this=0xd58592f8, settings=..., colorTarget=0xb3a5c2b0, depthTarget=0xa934e090, camera=0xb775a3b8,
background=0x0, time=3479.44921875) at ../Source/Render/RenderScene.cpp:490
Specs:
Processor Information:
Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0x2a
CPU Stepping: 0x7
CPU Type: 0x0
Speed: 6300 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
Network Information:
Network Speed:
Operating System Version:
"Arch Linux" (64 bit)
Kernel Name: Linux
Kernel Version: 3.16.3-1-ARCH
X Server Vendor: The X.Org Foundation
X Server Release: 11601000
X Window Manager: KWin
Steam Runtime Version: steam-runtime-release_2014-08-20
Video Card:
Driver: NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2
Driver Version: 4.4.0 NVIDIA 343.22
OpenGL Version: 4.4
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID: 0x10de
DeviceID: 0x1200
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1680 x 1050
Desktop Resolution: 1680 x 1050
Primary Display Size: 18.66" x 11.65" (21.97" diag)
47.4cm x 29.6cm (55.8cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 1024 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: USB Mixer
Memory:
RAM: 15998 Mb