As a veteran I must say I am impressed because a good majority of those jumps I did not know about. A few of the ones I know about are really hard, yet you made look easy. I also did not know you could use mines like that. Who ever says mine ladders don't exist anymore is wrong.
You didn't do the map refinery unless I somehow missed that. I know a few spots there, but you could get anywhere almost.
- 4 jumps added
- fixed some video bugs
- added forgotten mine jumps on summit. It was recorded long time ago, but I forgot to add this in previous version
- crossroad jump remaked
- 4 jumps added
- fixed some video bugs
- added forgotten mine jumps on summit. It was recorded long time ago, but I forgot to add this in previous version
- crossroad jump remaked
The jump around 14 minutes in ore is a lot easier and doesn't require trigonometry. Face parallel to the little ledge, strafe and jump (not strafe-jump).
also, here are 2 kodiak ones, although all i have is a screenshot:
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You can get onto the ship either by jumping from the ledge over the door or by jumping from the tailfins on it. Or you can just jump up using the gun on the front. Once you're on the ship, there is a crane similar to the one in hub on tram. Jump on it, then run up to the same spot as the one on tram and jump towards the railing. You have to jump twice. Once there you can run over to the vent. Jumping in is a bit weird, I find that strafe jumping into the vent usually works.
run along the rail and do a normal jump straight towards the back of the light post. You don't have to do a normal jump, I just find it easier to do in this particular jump. Once on the light post you can easily jump to the ledge above.
There's a couple lot of other ones in kodiak that I haven't taken a picture of, including mine jumps. It's a shame that map is so unbalanced and filled with tree textures; fighting in the nature areas is great for marines because of the elevation changes.
Comments
Sorry, I realy didn't know how to explain this
What title is better?
Something including the words "trick jumping" would be more suitable in my opinion.
You didn't do the map refinery unless I somehow missed that. I know a few spots there, but you could get anywhere almost.
"Marine trick jumping guide" would work.
After clicking into thread: *lowers pitchfork*
I'm looking forward it. I'm collecting unshowed jumps in common list now, maybe I'll update this video, the more so as I want to fix some video bugs.
btw: the trick jump for riding the onos is still missing!
@Golden @joshhh can you do a demo of your patented "mouse taped to hand, spastic threshing juking skulk?" :-)
Also: Why can I only awesome this once?
- 4 jumps added
- fixed some video bugs
- added forgotten mine jumps on summit. It was recorded long time ago, but I forgot to add this in previous version
- crossroad jump remaked
The jump around 14 minutes in ore is a lot easier and doesn't require trigonometry. Face parallel to the little ledge, strafe and jump (not strafe-jump).
also, here are 2 kodiak ones, although all i have is a screenshot:
You can get onto the ship either by jumping from the ledge over the door or by jumping from the tailfins on it. Or you can just jump up using the gun on the front. Once you're on the ship, there is a crane similar to the one in hub on tram. Jump on it, then run up to the same spot as the one on tram and jump towards the railing. You have to jump twice. Once there you can run over to the vent. Jumping in is a bit weird, I find that strafe jumping into the vent usually works.
run along the rail and do a normal jump straight towards the back of the light post. You don't have to do a normal jump, I just find it easier to do in this particular jump. Once on the light post you can easily jump to the ledge above.
There's a couple lot of other ones in kodiak that I haven't taken a picture of, including mine jumps. It's a shame that map is so unbalanced and filled with tree textures; fighting in the nature areas is great for marines because of the elevation changes.